Nice! Stressing for me... rushing is not for me. But the game and the idea is pretty nice. I had some sudden stutters while playing the game. Could be my PC that is quite old now, I do not know. It would have been nice to have a look at the code.
Linh
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Lots of work I see here. The motion of the player is a bit slow, but otherwise is a nice start for a "maze" game of some sort. I have taken the source code and created a CMakeLists.txt file (with the aid of AI, I do not have time otherwise to review all entries), that will generate the build folder to compile the project. In theory multiplatform, but I have only tested it in Linux.
Also, the CMakeLists.txt downloads raylib 6 and grabs the imgui repos on a specific tag and compiles everything for the platform in which the project is being compiled. I f you are interested I could give you the CMakeLists.txt file but I do not know how. You let me know.
Pretty nice game!! I enjoyed it a lot. I love maths, in fact. Good job. Congratulations
I got the source code and compiled it in Linux. I had to change a copule of things (in case you are interested):
#include <cfloat> (for the FLT_EPSILON definition)
#include <cmath>(for the std::isnan() function)
and use a #ifdef _WIN32 to include the WinMain function and a standard int main() if in __linux__
I use Linux, and played the game via wine. Having said that, before running it, I uploaded it to "VirusTotal" website. Does not flag it as a virus: https://www.virustotal.com/gui/file/3f26082e417f72c9d3b0df002cd100de0d388e1e5e51...
Yep. The project's web (https://wowlinh.itch.io/exitme2) gives the github link to the actual release (https://github.com/Di4l/olcCodeJAM26/releases/tag/v0.1-alpha), and from there you could navigate to the code: https://github.com/Di4l/olcCodeJAM26
I have to say that we have only compiled it in Linux and Windows, and did not try to compile it for any other platform.
