Thank you for your feedback. I would have loved to do more than 20 questions, but I made all the art myself and didn't have time to do more. I like the idea of randomising the questions. I wasn't quite sure how best to do it so I stuck to a linear sequence. The advantage of doing it linear is that I made sure the player didn't see the same kind of question twice in a row e.g. two colour questions in a row.
worriedpixels
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Thank you for your feedback. I like your idea of a randomiser and I also the time limit decreasing in the second half. Thank you for the suggestions. I understand that some of the questions (I think the dessert/desert one) might be trickier for non English native speakers or dyslexic people (and also that the colour questions might be tough for those who are colour-blind). I think it would be difficult to make the game suit everyone, but these are interesting things to consider. Thank you.
Thank you very much. I realised once I had finished that it would suit a mobile phone, but I haven't used touch controls before in GDevelop. Maybe next time :-) I would love to have had 50 or more pairs of images and an evil AI character that pops up and comments on your answers, but there wasn't enough time.