Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Woltor

34
Posts
2
Followers
1
Following
A member registered May 24, 2025 · View creator page →

Creator of

Recent community posts

aw thank you!! im glad people liked the visuals!!

im glad you liked it!!! 

no my bad i worded it poorly. i know they only give you the downside when you lose but since i wasnt always winning and sometimes the fights would last for a while that one was a risky pick. But yeah i could totally see some organs with downsides for just owning them be a cool mechanic too!

fellow bug game!! Really fun auto battler. I'm a fan of the setting, the bugs and the names and the surgeon all have a lot of character. The fights can be pretty exciting and close sometimes but then other times I felt like they would drag on a little (which made me scared to buy the organ that would kill you after a certain amount of time) haha. i think thats the only thing, that it could be balanced a little better but all in all really good job!!!

fun twist on blackjack! from the screenshots i thought it was going to be a very different type of game haha. It feels v polished and i like the different poses and pressing the right button does feel satisfying because of it.

I think hard mode is the most balanced, i think the easy one is kinda too easy.  I feel like it could be exciting to have ramping difficulty in a single mode perhaps. Because besides the blackjack aspect the qte part is the same for 5 rounds so it getting harder every round would add a little variety and could be cool. nice one!!

thank you!! i'd like to work some more on the game post jam to give our ant a happy ending to his story. I'm also glad you like the snail, it's probably my favorite thing i made for the game haha, his face cracks me up.

very cute, reminds me of old flash games i played. The bossbattles are pretty sick, i like that they have multiple attack patterns and that they have some character and personality to them with their animations. sometimes it can be kinda hard to angle your attacks to hit certain enemies but I managed.  The soundtrack is horrible but I think in a way I prefer it over some royalty free stock music cause you made it yourself and there is a charm to that. good job!!

really fun n addictive! won on my second round. I saw the other comments but honestly I feel like I got the hang of it quickly and started calculating the risks when skelly offered a deal. would love to see some kind of game over scene when you lose, cause he's standing there menacingly the whole game i was almost expecting it to happen when I rolled my final losing die. nice one!

enjoyed this and got humbled a bit too in the process

i have risen!! i remember reading MAUS in highschool haha. nice movement. kept dying cause i wanted to jump dash jump dash everywhere. Funny voiceover too. nice job!!

the art style is great, love the intro comic and the mob boss with the silhouettes telling me I made the quota. but i'll be honest I did not really understand what was going on I tried matching the recipe and flavor profile but wasn't sure why sometimes I could add something and why sometimes I couldn't. would be great to have some visual tutorial elements as opposed to the text dump at the start. 

i the like the concept!! interesting mix of genres. the last level got pretty difficult suddenly! took me a few tries. 

amazing!!! so many fun mini games. love the frantic energy and the speeding up music, the digging for the diamon games also feels very satisfying

simple and charming! the kids chanting the countdown really helps me immerse also liam is in my head

i like it a lot. The characters are very charming and i really like the retro style. i'm always a sucker for bhopping but like another commenter said would be cool too have some parts of the map where it'd be more part of the level design, good job!!!

thank you for the kind words!! we started a little late, wish we could have added more content and properly finish the the final battle but might do that post-jam. Thanks for playing :-)

visuals and atmosphere are really cute,the map, the vendors and the ui design all feels really very cohesive. I too failed at the siren level cause the clouds were a little much.  good job !!!

thank you! we have her lives top left or do you mean like on top of her sprite to see where shes at?

cool!! I like all the different aliens and their effects, there is a lot of content here. The music speeding up is a nice touch, initially I thought of doing that for our game too haha, definitely adds to the chaos.

thank you!! hahah yeah we started to feel bad too while making it. They sent the entire fleet for a single silly cow!!!

Love the aesthetic! really clever use of the limitation. big fan of the little details like the starting screen and other small animations . great job!!

super fun concept, funny interpretation of the limitation. I liked it a lot, music is very fitting!

Love the art style and the concept but the movement was a little too janky for me and because of the spinning camera it started to make me motion sick. 

love this!! I also died a lot on stage 8 hahaha. I only found out when dashing around in the end stage that I could go diagonally, the laser thing is a little confusing. But really good concept, love the different approaches in the levels and the different enemies. Hope you make more levels!

It was also a little hard for me to understand the second phase but I enjoyed the look and feel of the game!

I liked it a lot! fun upgrading mechanic and I liked the different enemies.  feel like the trap beat soundtrack was kind of out of place for a game like this and would love to hear something more atmospheric!

lovely atmosphere and sound!! 

thank you for the kind words!!!

thank you!! and thanks for noticing we should fix that

<3!

thank you!

thank you!!! and yes I think we might have to make it a little easier hahaha

love the aesthetic, and the sound design is super satisfying