I had fun playing though, thanks for making it!
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Thanks for making it!
Perfect length for an indie horror game in my opinion. Doesn't overstay its welcome, but also doesn't feel to short. I really enjoy how well the scares were built up and I especially love the scares. Particularly the first one that was kind of a fake out scare. It reminded me of old slasher horror movies and I love it. Honestly the whole game kinda reminds me of slasher horror movies. It's a neat style to base a horror game around. The other fake out with the story was done really well too. How it gets you thinking that there's monsters or cryptids around, but turns out to just be more realistic horror with regular people.
Only issue I had was with performance, mostly on the title screen and in a few spots during gameplay. Possibly something wrong on my end? Hard to know but yeah that's gotta be my only complaint
I enjoyed the game, thanks for making it!
I probably don't have the biggest range but I absolutely have different voices. I have a big passion for horror games and I just want to help out if any help is needed. You can hear my voice all over my youtube channel here. If you're interested feel free to get in touch with me either through here, my twitter, or through my discord WoodyRun#6705
Around a year ago, I played this game and I loved it. It scared me so bad I unplugged my microphone accidentally and lost the rest of the audio for the recording! I wanted to wait until I forgot about the game to play it again because I really wanted to make a video about this game, it was that good.
I finally got around to replaying it and thankfully I didn't lose audio this time but I did get just as scared, if not more, than last time. You probably don't need me to tell you this but this is an amazing horror game. I consider this to be 10/10 horror. I think other indie horror games should aspire to be as good as this one. The style, the atmosphere, the monsters, the scares, the story, etc. everything is done so well.
You've made a masterpiece.
Thank you for making it!
I see! Is it the knocking the flashlight mechanic that I missed? That's the only thing I see that's different at least. I tried again with that in mind but I don't really know what it's doing. Maybe keeping the flashlight from dying? It never died on me so probably lol.
Yeah a lot of people ignore controls screens, I'm a prime example lol, so if there's a mechanic that's not "the usual" then putting it where the player has to see it is a great idea!
You totally nailed the feeling and atmosphere. Really felt like I'd just started up Slender.
My biggest complaint would probably be either the sound or the combination of mechanics. The mechanics are really cool but combining them together kinda makes for a bit of a nauseating experience, at least for me. I was so hoping for a big jumpscare type thing when he's close or he gets you but dying is a bit underwhelming too.
I go way more in depth on my thoughts in the video if you're interested. I had fun, thanks for making it!
First off, I absolutely love the style and the premise of this game. Home invasion already freaks me out and up until the guy actually appears it's done REALLY well..
I see a few other people have a lot of the same criticisms that I do so I don't really want to harp on them too much. I go much more in depth on my thoughts in the video but I'll summarize a few things here.
I don't understand why there's a "VHS effect when there's obviously no camera. I'm not a big fan of those effects/filters anyway but that's more of a subjective thing.
The game looks amazing but it doesn't feel amazing to play. It's tough to describe but using the menu and opening doors feels very finicky.
I tried for a while to find some way to get an ending that wasn't just dying to the guy. That's fine and all but if the only way to get the game's ending is to die then having defensive items is a bit misleading. It just makes me think I have to find something. Maybe I do but that was just my experience.
Aside from all that smaller stuff I want to reiterate that I really like the game. These are just criticisms that come from a place of wanting to see the game improve. Good luck with making this into a full game! Looking forward to seeing more
"I don't think there's enough mechanics here to be fun, and there's not enough tension for it to be scary."
But overall I can really see the potential for what this game COULD be with plenty of time and care put into it. I even have a few suggestions on what I'd like to see as well!
I hope this is obvious but please don't take any criticisms personally, it simply comes from a place of wanting to see the game turn out better!
One random thing I'd like to see you and many other people do is make your Itchio thumbnail more enticing! The preview picture is very boring and doesn't make people want to check out your game. I know it's lame but sometimes you gotta show off that clickbait monster right from the get go lol.
I did play the older version of this game a while back and this is definitely a big improvement. If I had any issues with the game it'd be that I had a bit of trouble running the game, even at the lowest possible setting. That really hurt the experience for me simply because it's such a big immersion breaker. Not exactly an issue with the game itself though, just wish it ran better for me :(
In my opinion, this is THE quintessential Sirenhead game.
Also, forgot to mention this during the game but whoever voiced the main character, Freddy, did an incredible job.
4 years?!?! I have no idea how I didn't notice that lol. I'll check out the new game, thanks!
I truly cannot describe the panic I had when I first encountered the ghost girl on the second floor. Incredible job making a really scary experience. Thanks for making it!
Before playing I had all these ideas in my head about what this game was going to be like. I didn't expect it to kinda have a "narrative" in sense, as vague as it may be. I thought it'd be almost Observation Dute esque in the sense that we'd be exploring the world through a map app looking for subtle creepy things.
Of course, just because it's not what I thought it'd be doesn't mean it's bad lol. Like I said at first, I love the aesthetics, gameplay, and the unique idea. I think you nailed it.
Thanks for making it!
Only issue I had was I got so scared by the first jumpscare that I wasn't able to fully read the "get a new fuse" text. Probably more of an issue with me to be honest but I had no idea the fuse would look the way it does, actually had to watch someone else play to get past that part lol.
Aside from those minor issues and the fairly bad performance, I had a great time! I think I'll be checking out your other game as well. Thanks for making it!
Regardless, I had a good time! Learning the house and items and all that felt a lot like granny, and personally, I find that entertaining. The only issue I had was that I had no idea how to kill mr. Red.
Thanks for making it! And good luck with the full version. Hope it goes well for you. I may end up checking that out as well!
Played your game for a short indie horror games video. Thanks for making it! 4th in the video if you're interested
Played your game for a short indie horror games video. Thanks for making it! 2nd in the video if you're interested
Played your game for a short indie horror games video. Thanks for making it! 1st in the video if you're interested
Ohhhhhh! Okay I gotcha. That makes a lot of sense that it's an alpha. I try to go into the games as blind as possible and I guess I missed that part. I had a lot of issues that held up the video being made so I'm pretty sure I played the game before the beta was out, sorry about that!
That's really funny, wouldn't be the first time I had terrible RNG in an indie game lol. I still hold my ground and say this is the most atmosphericly creepy backrooms game I've ever played. You've made something cool and unique!
I played your game in my backrooms horror games video! Yours is the 8th game in the video if you're interested in my opinions. Thanks for making it!