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WonderedOff

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A member registered 15 days ago · View creator page →

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Yeah, the full release will be on Steam. Steampage is actually already up: https://store.steampowered.com/app/4949040/LockLine/
Curious, did you manage to complete the demo? Because I'm a bit uncertain about the difficulty level, so i would love to know!

Used AI mostly to create  a number of baseline and reference images for the sprites. But I don't think there is any sprite in the game left that was not also heavily edited by me to . Code wise, I used AI as a normal coding assistant. So to automate the menial boring stuff and as an advanced search engine. Architecture and structure is completely me though. 

Just wanted to be transparent in the description. I see AI as a very helpful tool that can help speed up certain parts of the development. At the same time I don't believe it is a replacement for personal creative input.

LockLine is a fast turn-based tactics game with one simple goal: destroy your enemies with a devastating orbital laser from space. You just have to line up your units, pick a target, and call down the strike...

Every match is played on a compact tactical map where positioning is everything.

Do you build your own line, block the enemy’s, or bait them into moving exactly where you want?

Give it a try here if this sounds interesting to you! Any feedback would be very much appreciated.