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Used AI mostly to create  a number of baseline and reference images for the sprites. But I don't think there is any sprite in the game left that was not also heavily edited by me to . Code wise, I used AI as a normal coding assistant. So to automate the menial boring stuff and as an advanced search engine. Architecture and structure is completely me though. 

Just wanted to be transparent in the description. I see AI as a very helpful tool that can help speed up certain parts of the development. At the same time I don't believe it is a replacement for personal creative input.

Thanks for the reply, i played the game and enjoyed it! Are you planning on releasing it on other platforms, maybe Steam?

Yeah, the full release will be on Steam. Steampage is actually already up: https://store.steampowered.com/app/4949040/LockLine/
Curious, did you manage to complete the demo? Because I'm a bit uncertain about the difficulty level, so i would love to know!