hey sorry about that. Try this one https://discord.gg/hKTtqQGe
WolfWyzard
Creator of
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Hey! Thanks for the kind words, and thanks for playing! Grenades are OP I admit, but I kind of want it that way. For now at least. They modeled after the fireball spell.
A personal item is something personal to the marine.
No rules from Four Against Titans -I mean, unless you want to.
No updates planned for the moment as I’ve been working on Songs of the Northlanders.
Thanks again!
I've found some errata for the chapters included currently. I would like to clear up any confusion here.
Introduction_r3 pg 16 lists variable weapon damage, but all humanoid-sized weapons should deal 1d6 damage.
Venturing Forth pg 1 states you gain a point of XP for delivering the recap. It should instead state you may clear a point of Exertion. If you have no exertion, you may clear the Frightened or Exhausted condition.
Exploration pg 4 states that under Dim Light you suffer a -2 to ranged 'to hit' rolls. It instead should state that ranged attacks in Dim Light are 'Tough Shots'.
Combat pg 11 states that Morningstars have an increased chance of damaging chainmail. Morningstars have been removed from the game.
Combat pg 11 under Damaged Armor should state it suffers a -2 to defense and loses all damage reduction.
Have y'all discovered any other discrepancies? Lets talk about them here.
https://wolfwyzard.itch.io/songs-of-the-northlanderId like to include Songs of the Northlanders please.
The Deep Dark is a minimalist role playing game designed with modern theory principles to invoke an old school, or OSR feel during play.
https://wolfwyzard.itch.io/the-deep-dark
The Deep Dark is a role-playing game played around a table among a group of friends. Anywhere from 2 to 6 will do, though usually 4 - 5 is the best. During the game most players take control of a character and describe how their characters descend down into the depths of dungeons to fight monsters, overcome traps, and loot great treasures by using the rules provided in this book.
One player takes on a special role: that of the Game Master. They set the pacing of the game, and act as an arbitrator of these rules.
This book covers the rules of play for The Deep Dark.
The Deep Dark is my love letter to games PBtA and OSR. At its core, its about adventurers and dungeon delving, over coming obstacles, and working together as a team. It features heavy role-play and narrative propelled action, to interact with the world deep in the earth.
The Deep Dark features 'fiction first' design with heavy emphasis on player narration. I call this, 'Describe to Survive'. With this, player's narration factors heavily on their character's success in the deep.
Roll 1d6 + Modifiers
Its simple. Roll 1d6 and add modifiers from your character's Attribute, Lineage, Tools, and Alignment. Its up to you as the player to position your character in the fiction in order to be able to accrue these modifiers.
If the result of this test is 6 or higher, you succeed.
The game encourages you to dig deep into it. The more you play, the more you discover through time, the better you become at positioning your Lineage, or the Tools on your back to grant you the modifiers you need.
But this isn't as easy as it seems as you'll have to fight against the very darkness that crawls forth from the deep crevices and ancient places of the earth.