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Witchhat

34
Posts
7
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26
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A member registered Apr 14, 2021 · View creator page →

Creator of

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I seem to be just good enough to get the job done... sometimes:

Great game, both in idea and implementation!

Thanks for bringing this to my attention, I'll probably fix it - after the game jam - since its most likely only the positioning of the background parallax node.

I hade some trouble boosting off islands with [space + s] since I sometimes flapped to the side and back instead, but I really love the feeling of soaring just above the waves with way more speed than I am able to react with.

I had planned to add sound, even had the sound bus/system in place, but no time left q_q . Maybe it's for the best, since I had soooo many other ideas I woud've added if I had the time too.

I had some performance issues when popping asteroids, which made asteroid storms extra challenging...
Still played it until the end and had a great time!

Well designed, well thought out and well executed. A faboulus first submission if I dare say.

That wizard cackle is one of the best sounds I've ever heard in a game jam!

I really feel the atmosphere with this one, and I like a slower game between the other entries.
Sadly, I didn't find anything in the labyrinth after the first ghost, and the slow walking speed let me to play other games first. I'll probably come back tho.
To me, it feels like one of those projects that would be great if one had 1 or 2 more days to really get it done.
Please let me know if/when you add or update the project!

Thanks for trying and going all the way to download the sourcecode!

Yes, I survived the  Slingshot. But what about ? Is he safe? Is he alright?

Hehehe, penguin go fast and numbers go up! 

I am really amazed about this game. The space invader-part feels very polished and easy to play, hard to master.
I have nothing to add what @popcar2 and @SlightlyMadman havn't said already.

Thanks for the Info about both the error and the tickets on discord.
I'll see what I can do to fix it, but since it's my first error of this kind it might take a while.
For now, the downloadables and the link to the sourcecode will have to suffice.

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Thanks for the info, It looks like the web export is faulty regardless of IO. Sadly I cannot update a fix because rating for the game jam is in progress and I honestly have no clue what went wrong. I will have to fix this after the game jam.

If you really want to give it a try, feel free todownload the godot project via the github link and play it there.

Very polished, engaging gameplay.
If you use headphones, the soundtrack is a bit irritating
But I snicker at how it says "get to work", yet plays like a slot machine with level-ups! And those faces!

I have basically the same opinionas Urodela Games -Simple and fun!
Only thing I missed was a jump sound effect.

I wasn't expecting any games with actual levels to turn up.

Leved the game. Nothing more to say.

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I liked it very much, but I have to admit: I'm guilty of not reading the text to the game and played with as few blocks as possible on my first playthrough.

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I really loved the game. Wish there would've been more or more difficult levels so I can play longer ^^' .
It's also feels really polished.

Quite confusing, but it was nice to play nontheless. I liked the keyboard puzzle.

Very cool and felt polished!
It was pretty hard to estimate how much I had to move my mouse because it's a different scale than steering it with my mouse on the screen though.
But I liked it nontheless.

I liked everything! Only the shop wasn't exactly clear at the first time.

I liked everything! Only the shop wasn't exactly clear at the first time.

Wild west ranch was my favorite

Nice gameplay.
I kind of had a hard time following what's being said as I don't have that good of an ear for english.
Nonetheless, I liked the story behind it.
Maybe add the text of it to the screen next time?

I fought valiantly until tI encountered the (first?) boss.
A great game if you like puzzles or need a bit of practice with vectors.

Great game!
I loved the boss room details. And the boss.
Maybe add somemore details above ground?

Also - where is the sword when "falling down" ?

Please keep going, it's great!

I've realized this only after I finished the game, but the moving frame keeps it feeling alive.
Good Work!