Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Winteractive

105
Posts
2
Topics
176
Followers
17
Following
A member registered Aug 28, 2017 · View creator page →

Creator of

Recent community posts

I understand, It's very much an observational style where we could have done more to showcase the rules. 

The number you press swaps with the number that many spaces away from it to the right. And we are allowed to wrap back to the leftmost number if we go beyond the rightside edge. If you ever give it another go we would love to hear from you again!

That would have been a smart fix. 

But here's a secret. The "dev button cheat" to skip a level is pressing `0` on the keyboard. 

If you wanted to try the other worlds you can skip the levels you got stuck on. Would love to hear your thought on world 3 and 4!

Lovely to hear! Thank you Syrup :)

Ouch! I bet we forgot to loop the track. Sorry about that!

For the world 2 puzzle a 4 will turn into a glitch-number when pressed. This is not really explained but something that we hoped people would observe and learn to work with. The idea is to have puzzles where the space collapses slowly.

Thanks for the feedback and getting to world 2!

Putting the level inside an hourglass was a brilliant take on the theme! Good job!

The insanely long elevator ride is so hilarious! And the sliding run is top notch! Great fun and impressive to make a 3D game!

Nice! I think I found the wrong enemies to help me snowball early. Mostly got health and movespeed upgrades.
Interesting idea and a solid 10 minute experience!

Fun! Though I wish the timer started after my first flick. I could also have had 5 more seconds per level without feeling that it would be to easy. 
Very nice!


🤔 🤔🤔🤔🤔🤔🤔

Thanks a million!

A game you have to be good at to win!? Glad I at least have my moxie! 
I wish I could find my rhythm but I fat fingered the everloving out of this! Great job!

Nice! I had to remember to look on the bottom left to figure out my attacks, but the gameplay started to really roll after a while. The countdown to help with not getting telefragged is a great touch!

Thank you so much for the praise and feedback! 

I completely agree with you, the rules could have been presented either with a more gentle tutorial / better levels or as actual text.

For Valeria the rule is that a number that you press swaps places with a number that many spaces to the right (but the glitchy numbers can't be moved, so they act as blockers)

If you ever decide to give it another try I'd love to hear your feedback on the other 3 worlds! They all feature totally different puzzles!

I agree with you, that would have tied it together! Thanks for the feedback and kind words!

Haha! That's a totally fair point, puzzles can sure feel that way! Thanks for all the kind words!

The intro was super slick! I struggled getting far enough when jumping. I might return and give this another try!

Complex and interesting. The stage shifting is very creative!

It's embarrasing to admit I died on a 5'th grader math test! But the stressful tempo really worked to add tension!

Good job!

Submitted 4 days and 47 minutes before the deadline? Impressive!

I wish the waterspout pushed my drone in the opposite direction. I can see how this can become very addictive to try and score attack!

I tried the tutorial but still struggled to interface with the game quite a bit. The artwork is very clean and I can see the attention to detail. 

I'll probably give this another try later! 

Nice! 
I won with exactly 0 cards unburnt. So that felt pretty cool! The art of the enemies (especially the one who dual wields) looks sick!

It's like what if Anomaly Warzone Earth let you play as both sides. 

First I thought I had found a dominant strategy and THEN i played as the units instead - super clever

Good job!

There is this game called "no one has to die" that I enjoyed a lot back in the day - this gives me a similar vibe for the puzzle gameplay or the game feeling. 

Good job!

Working on this solo was a great feat! I chuckled at quite a few of the signs :)

Good job!

Floor VII was my favorite! I really enjoyed this game and appreciate the attention to detail and wanting to give the players a smooth difficulty curve and lots of extra information to ensure that the puzzle was as easy to understand as possible!

Felt like 60 seconds reatomized with a more serious story and that landed really well in my opinion. 
Good job!

An intro sequence was a really nice touch. I felt rather weak but I'm not sure that's really an issue. 

Good job!

100% agree. Thanks for all the kind words

What a gorgeous You Lose Screen :)

Strange and funny!

Good job!

A vs yourself card battler is an idea I've never heard of before. Made strong cards a liability - that's cool!

Great job!

One of the best games I've tried so far! Creative, irreverent and full of surprises.

Great job!

Polished and cohesive! Loved that you had actions to perform even after the recording step!
Good job!

Wears it's inspiration in its sleeve - and that's a good thing!

Felt like it could belong in the UFO 50 catalogue if it was expanded.

Great job!

Super fun! Though the devil tried to gaslight me about my number of deaths :)

Great idea and super neato 1-bit artstyle

Really cute 3D assets!

Protect the turts!

Good job!

Tried a corrosion build - had fun looking over all the spare parts! 
Great job!

Ambitious artwork, and I'm stoked that you also made a game with a looping board! Sick!

Unfortunately my bucket lagged behind the mouse quite a lot. But the idea is super charming and really different from most games in the jam!

Good job!

Slick graphics! Felt polished yet oddly stressful.
Great job!