Willfff
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A member registered Sep 03, 2018 · View creator page →
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Remove Text Outlines Plugin for RPG Maker MZ + MV comments · Posted in Remove Text Outlines Plugin for RPG Maker MZ + MV comments
RPG Maker MV/MZ: Timed Attack comments · Replied to Synrec in RPG Maker MV/MZ: Timed Attack comments
This plugin is really finnicky. On a fresh file, I can get it to work ok. But on my current project is another story. Even with every plugin in disabled, it only wants to work some of the time. I can get it to work with my basic attack only on the fresh file, which is a big issue for obvious reasons. I'm hoping to do some troubleshooting but I can't say I'm not annoyed after spending ten dollars on this
X is a very hard button to reach while you're using wasd. I'd suggest using the arrow keys instead. Make sure your enemies are rotating from the center instead of a point on the edge of them. Also, you need to be more clear about what paths lead to a new screen and which don't. I would recommend having edges of screens that don't go anywhere blocked off
Doodle Studio 95! community » New features and suggestions · Posted in A shame this has been abandoned.
I really like the animation for the mallet and how hectic it is trying to fish with 5 enemies coming at you. I did find it a bit confusing that the portals for the enemies had fire looking colors and I think it could be more clear that you don't have a fish at the start. I'd also make a more natural border around the play area, such as rocks.
The Vigilance of Nephthys comments · Replied to Midnight Spire Games in The Vigilance of Nephthys comments
Felt the first few levels were a bit boring, the environments make the enemies a pushover. But the boss was really fun, you can't just spam projectiles because it'll spawn an overwhelming number of enemies. I think you should've introduced the projectile enemies in a past level and just had the boss spawn chasers though.