A candy crush game with a leaderboard? That is an idea I can get behind. I scored 168380 in 'RELAXED', and 142510 in Timed. My only feedback is that the music loop in the background is too short. It quickly gets old the longer you play. As for the game itself: there are so many ways this idea could be expanded upon, but at the current scale of the game I still enjoyed my time.
Willerhide
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Voice acting was fire. The characters are well written and the story was surprisingly not cookie cutter despite the initial setup. I was slightly confused at one moment with the enemies where a character implied that not making any noise would increase your chances of survival. The gameplay felt limited in decision making and gameplay mechanics. Although I did enjoy the story and my time playing the game.
The movement for this game felt like the strongest mechanic. There were a few issues with the execution of the idea of the game. The tutorial voice was too quiet to hear over the music, the countdown changing speeds between levels added lots of stress to the platforming, and using a projectile to switch the timer added another level of complexity. The wall running was a pleasant surprise and made the game feel more fluid. I recommend more playtesting aiming to reduce the stress and overall difficulty of the experience for less skilled players.
The gameplay was long and grueling. After a 3 hour session, I unfortunately did not make it to the end. I decided to call it once unlocking the wall jump. This game would benefit from more playtesting, tweaking controls, making the time more forgiving, and potentially adding checkpoints. However with that being said, the level design is clever and finding skips to save time is satisfying.



