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(+2)

The gameplay was long and grueling. After a 3 hour session, I unfortunately did not make it to the end. I decided to call it once unlocking the wall jump. This game would benefit from more playtesting, tweaking controls, making the time more forgiving, and potentially adding checkpoints. However with that being said, the level design is clever and finding skips to save time is satisfying.

(+1)

Yeah, the game definitely came out a lot harder than I intended, and by the time I had gotten anyone to play it, it was a bit too late for major changes lol. I have changed the controls of the stomp to simply be pressing Down instead of Down and Dash to prevent accidental dashes when stomping and vice versa, and added a bit of shifting so you're less likely to hit your head when jumping close to corners. The last level in particular was supposed to be quite difficult, which would be balanced out by the fact that you can practice individual levels until you're comfortable and consistent with them, but because I forgot to connect a level, the levels you can practice got desynced meaning you can't practice the 2 hardest levels in the game until you already beat them which is quite unfortunate. I could definitely tweak the timers a bit since a lot of them were kinda decided on by choosing a random number then running through the game and seeing if it was clearable. But not being able to find all of the skips would definitely make the timer seem a lot tighter than intended and I definitely did not consider that when creating levels lol.