Very very fun! My only complaint would be that you can become immensely overpowered very quickly, but at the same time demolishing everything in sight while being nigh untouchable is really fun as well. I am a little bit confused on the enemy spawn decrease skills though, they feel somewhat counter-intuitive since by end, or even early mid game obliterating every enemy you see rewards you with far more than avoiding them constantly does.
redley0815
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Do you know if your timer was particularly low when you unlocked the ability? I think level 5 had the lowest base time to clear at like 0.5 to force players to interact with the main mechanic, but if memory serves I ceiling the time remaining before adding the next levels' time so at worst you should still have 1.5 seconds, but I'll look into it
oh lord, I hadn't considered that trying to throw the little intro level in would have offset ALL of the levels, I thought it was only 19 and 20 that you had to beat to be able to practice, my apologies for that lol, a restart button is a great idea though! Especially since I have an additional button mapped that is literally never used. I could probably add that to the project right now for when I update it after voting ends. I also caught the pausing on level select thing like right after submissions closed, but thank you for pointing that out as well lmao
Yeah, the game definitely came out a lot harder than I intended, and by the time I had gotten anyone to play it, it was a bit too late for major changes lol. I have changed the controls of the stomp to simply be pressing Down instead of Down and Dash to prevent accidental dashes when stomping and vice versa, and added a bit of shifting so you're less likely to hit your head when jumping close to corners. The last level in particular was supposed to be quite difficult, which would be balanced out by the fact that you can practice individual levels until you're comfortable and consistent with them, but because I forgot to connect a level, the levels you can practice got desynced meaning you can't practice the 2 hardest levels in the game until you already beat them which is quite unfortunate. I could definitely tweak the timers a bit since a lot of them were kinda decided on by choosing a random number then running through the game and seeing if it was clearable. But not being able to find all of the skips would definitely make the timer seem a lot tighter than intended and I definitely did not consider that when creating levels lol.
It feels like it takes eons to really build up. I could just be playing wrong, but speed jumping from 488 mushrooms to 1221 mushrooms while I'm still too slow to even be able to hit an elephant consistently once feels really rough, and all the things you can interact with are very small, including yourself, it makes it a little difficult to line up the equally small bite, especially with its rather long cooldown, which I think should have some indication that it has ended. Otherwise, the music is great even as a single track. And at a base level the game is quite enjoyable!
Very fun! But the control scheme can be a bit cumbersome, having to move your mouse across the entire screen multiple times for solutions makes performing them feel like it takes much longer than it realistically should, which personally makes me want to rush to compensate for it, which can often lead to a small mistake and having to redo the entire level again, which then results in me overcompensating and playing so slowly that I forget the mistake I made on the last run lol, but otherwise I enjoyed the game very much!
