The movement for this game felt like the strongest mechanic. There were a few issues with the execution of the idea of the game. The tutorial voice was too quiet to hear over the music, the countdown changing speeds between levels added lots of stress to the platforming, and using a projectile to switch the timer added another level of complexity. The wall running was a pleasant surprise and made the game feel more fluid. I recommend more playtesting aiming to reduce the stress and overall difficulty of the experience for less skilled players.