For some reason, whenever I make an object dissolve away, the spots that should be empty are being replaced with whatever the 1st color is, making a flat color background instead of nothing. After setting the edge to 0, it turns out that the problem is that it isn't actually dissolving the sprite at all. The effect works properly in terms of the dissolve look, but it's only affecting the sprite's color without changing the alpha from 1 to 0. It works properly when dissolving objects back in, but not when dissolving them away.
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I think this game is quite original, but suffers a bit in the actual writing with a few errors here or there. The battle system is easy to understand, but I found magic to be too underutilized, often making it easier to just spend a turn doing more damage with the normal attack. I would say although the gameplay is a bit frustrating, it has an exciting intro and presentation.
I remember playing this game on a discord beta testing server, but after they made a huge change, the developer left as I was one of the only testers active on that server. It is so cool to see this game come so far and I would love to chat with Orgaction games to know what further changes were made since the last build I received. Keep up the amazing work!
This is incredibly helpful (even if I am late to the party). Thank you so much for your tutorials and I will definitely credit and notify you when my game is far enough along. I've learned so much from you so keep up the incredible tutorials and assets! :)
Kind of short compared to the other GameJam games, but otherwise it has an incredible idea and implementation with an easy control and learning process while still allowing the player to lose.