Thanks for the feedback! We've added mouse sensitivity options since the jam deadline and will upload the update soon! And we're working on making the goals and the current context clearer, because it's not only you!
whm
Creator of
Recent community posts
thanks! the coffin minigame/dialogue situation is partly intended (to make you feel like she's asking impossible stuff), and partly because of feature cuts to make the deadline :D (there are no right designs to print right now, you must guess twice and "fail")
we're planning to release expanded version of the game later, and it will have more design options, but I think we'll stick with ambiguity of her demands :)
Sorry to hear that, but thanks for the feedback! I observed similar behavior yesterday while trying to run unsigned macOS build from the CI server... After some attempts and fiddling around it just started working, as thought something finished caching.
Gonna continue digging into it, as well as implementing proper loading screen with progress tracking, not just switching scenes.
Nice gameplay loop and music!
The Golden Knight's sprite needs to be more readable in the room full of enemies — it's almost impossible to find him until almost the end of the round. Maybe it was intentional, but I found that I needed to know where he is to direct my attention to more "desirable" clusters of enemies.

