Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

whm

9
Posts
4
Followers
12
Following
A member registered Apr 18, 2016 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! We've added mouse sensitivity options since the jam deadline and will upload the update soon! And we're working on making the goals and the current context clearer, because it's not only you!

The idea is great, and the art is nice, but the UI is really wonky (at least in the web build) — the moving cursor jumped to the middle left part of the map, the pathfinding line is not always visible, and E doesn't toggle the second button. I'd like to play again with UI improvements!

thanks! we'll definitely add more animations and micro-interactions later, they were cut from the initial plan to have time to polish more essential stuff before the deadline!

thanks! empathetic options were supposed to mean something like "I am here to help you, but I must remain professional". we'll take a look at them again from your point of view!

(1 edit)

thanks! the coffin minigame/dialogue situation is partly intended (to make you feel like she's asking impossible stuff), and partly because of feature cuts to make the deadline :D (there are no right designs to print right now, you must guess twice and "fail")

we're planning to release expanded version of the game later, and it will have more design options, but I think we'll stick with ambiguity of her demands :)

(1 edit)

Sorry to hear that, but thanks for the feedback! I observed similar behavior yesterday while trying to run unsigned macOS build from the CI server... After some attempts and fiddling around it just started working, as thought something finished caching.

Gonna continue digging into it, as well as implementing proper loading screen with progress tracking, not just switching scenes.

The gameplay was simple but fun! And I love the plot-twist at the end :D

The visuals are gorgeous, and the music is great! The keyboard controls are pretty bad, but when I switched to the gamepad, I immediately got into the flow (pun intended). Scored something like 48000 and died, so didn't get to the end (maybe tomorrow) :D 

Nice gameplay loop and music!

The Golden Knight's sprite needs to be more readable in the room full of enemies — it's almost impossible to find him until almost the end of the round. Maybe it was intentional, but I found that I needed to know where he is to direct my attention to more "desirable" clusters of enemies.