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whitgroves

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A member registered Jan 15, 2024 · View creator page →

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Took me a while to figure out I couldn’t harvest some asteroids due cargo capacity, but but after that I got really into it. Super fun game.

Visually stunning, solid gameplay, perfect theming. Picking up 1’s to open AND/OR gates gave me a chuckle too.

Felt slow at first but gets tricky fast. Some extra move speed or jump height might make it feel more responsive, but regardless it’s a cool way to invert Tetris.

Noted! I may end up slowing down the larger asteroids a bit or randomizing within a range, but glad you enjoyed it overall :)

Thank you! I’ve gotten similar feedback from a couple of folks about the background making it seem like there’s a larger area, so I’m looking into ways to resolve that.

I like the slow moving asteroid idea too and have some plans around that down the road.

My #1 goal was to get the controls right, so you don’t know how much I appreciate that.

And the cold start is definitely a bug lol. I had it happen when I accidentally clicked on another window but the game kept running; there’s already a fix for this on mobile but I’ll put a task for desktop in the queue.

Nice, and thanks! The idea was spawn hazards fairly slowly so new players can adjust, but this gives me an excuse to try scaling it off of player performance (e.g., shot accuracy) instead.