I hope we get to see these characters again in another game in the same universe once this is finished. Still, what's here is very fun, but it can be very punishing with how much the odds are stacked against you from the beginning due to the landscape.
Whiteserpent119
Recent community posts
Okay! Thanks! Yeah loads of things need some guides as not to make it too confusing. I think there also should be a way to change your species as the protagonist naturally without having to buy it. Though more so for the run instead. A good example would be using the cursed shed to overwrite your human character's species with that of the other species rather than them merging.
You know what, we need some kind of hardlight bridge platform thing that has to be powered that bridges from one side to another and energy cost scales based on distance. Yes this idea came because of how much of a chore the overhang is to combat and control. Though this would mean the device can be powered only on one side and nothing can be placed on the platforms. Being a sort of semi platform like the elevator. Though this would ironically be easily exploitable since again, slime AI is weird and they tend to get easily confused with the vertical nature of the game.
I'm also wondering if it's possible to move the crystal condenser up the tech tree as it is very strong in my opinion and neutralizes the need for drills. Like... Laughably so. Why use a drill if I can just have this box that draws in crystals like a vacuum? Though the downside is the fact it has to be higher to be more efficient, which again... WIND TURBINES. Cheap and easy with reactors being costly, very large and overall terrible for basic defenses. Like the basic reactors are two units large, with the last one being three units.
Okay, I've encountered a few issues.
So on the upside I figured out that the Gauss cannon has a very long range in comparison to the laser. Enough to make me actually use it. So, that's nice. Still, doesn't mean I won't be using the Laser.
My first issue stems from the flag for having the planet teleporter. If you, like me, destroyed your radio and saved afterwards, you have to do it all over again.
Likewise, the amount of enemy spawns in hard mode gets absolutely absurd. I mean like, caused a crash absurd. There doesn't really seem to be a system in place that removes idle slimes so they end up just... Stacking and eventually causing memory issues as well as impossible scenarios to survive.
The last thing I saw before my game crashed was a line of purple slimes floating towards me before the game decided to crash on a pause.
So, no, I'm not complaining about the gap because I'm lazy, I'm complaining because of how bogged the game gets because of the slimes falling from the gap. Though all things considered I just really hope that there's a workaround. So I technically finished hard mode, but the game said no.
For now I'm going to try to get back to where I was and try to not lose my mind. I love this game and I want to get to the end, but man is hard mode brutal. I might actually downgrade to normal mode just to get a bit of an easier experience.
Likely easy, because I at least want to try to get some strategies down for when I replay the game.
Finally finished the radio...
Only to learn I have to make a planet to planet teleporter.
At least I have time to prep for it.
Taking a break for the moment since my save is closing in on the fifth hour and I want to figure out how to set up an energy accumulator so I can attempt to max out the energy of all the crew mates before teleporting.
I'll give my thoughts about the current build of the game.
The difficulty in hard is really brutal and I love it for how much of a challenge it is. Yet many buildings feel like fodder.
First is, you don't need to guess, it is everything but the Energy laser for defense. The defensive structures are great until you try anything other than the laser in which case they're kinda middling. Especially combined with the ability to have multilayered structures and wind turbines. The Laser just has really good and consistent damage.
In my honest opinion the teleporter is the second most useless thing in the game due to it really being just able to teleport to one location.
The most useless being the drills.
Yes, the drills.
Because your laser is practically made for mining and mining only. The miner the most useful party member and the engineer being ironically the most useless later down the line. The pilot being the builder in mass, pun intended, due to having a much larger hitbox for providing energy to multiple structures at once.
Besides, you can mine crystals with the laser before getting crystal mining for the mining drills. Sure it's slow, but you have Dax for a reason. His mining laser makes gathering resources quite trivial.
As for some structures that might require some adjustments/special one of a kind structures, I think there should be changes to make the Solar Panel more viable like having it be cheaper. Of course, wind turbines really shine with energy accumulators. Get enough of them and you can generate even more energy.
The only issue is the height check is a circle radius for power amplifiers. So next to the overhang it loses quite a bit of energy.
As for a solution to getting to the other side of overhangs, there should be like bridges that can be held up, but have to be used specifically between two overhangs.
I love what the game has so far.
Okay, let me go on a rant, because I'm sure I'm not the only one who's had base demolishment because of the stupid overhang. It is the most evil thing in this game and I love and hate it. I love it because it's an early game trap and forces players to go farther out, I hate it because of how it's used in the cave.
The first overhang is the most difficult part of the game because of how close the slime nest is by comparison to the other slime nest. So it isn't really good to even remotely put anything underneath to mine crystals. The cave on the other hand, changes that and makes it more difficult. Your solar panels are useless, your wind turbines are nerfed. So you're left with crystals. Only problem is, again, slime nests right next to resources that you're going to get jumped by. So if you build anything, odds are it's going to be destroyed.
Then again this is my experience on hard mode. So overall it does feel challenging and punishing for any mistake.
So I just discovered a huge bug... The Red Slime flinger can move while the game is paused. Though it is under very specific circumstances. Due to the nature of pathfinding, the slimes can get... Stuck if there's a platform they can't reach. So they try desperately to hop back and forth in order to reach it. Though the one exception is the walking red slime sentry. This thing... Is pretty buggy. If you pause while it is flickering between walking one direction and another it will slide in the direction of its sprite.
All because of the overhang.
On the topic of this I want there to be a fat route for Kolby. Cause it mentions it increases stats by 10% and the highest stat Kolby has is fat. So you could have a choice where you laze around and not increase muscle, but instead increase your HP more. It would also be an interesting option to see happen.
Love these updates despite them being small on the grand scale of things. I'm very excited to see what gets updated next, as much as I love the addition of characters, I also worry that some of the older ones might not get updated. Rhino over in the corner is the most likely character you could go the entire game without ever encountering. You'll eventually encounter all the other characters, but it's become a running gag. The Rhino hasn't been updated since the first iteration of the game and I find that unironically comedic.
How will the green and red cards work when they're implemented into v0.25? Since it sounds like they would be a better version of the fat and muscle trader without having to worry about points. Even if you can only sell that's still much better. If it is a permanent item that would make it much more reliable in some cases.
You know, I think I would like a Honey Bee character in the future that can produce honey. While you also have the ability to become one and produce your own honey as well to either store, eat, or sell.
Even possibly giving your character a sting attack that can have unique effects on the opponent making them horny or something.
If I had the funds I would definitely provide for this game. Unfortunately, I am broke.
There likely will be more characters. There are like... 15 if I can recall them off the top of my head already though. So it's surprising that at least not one of them is to your tastes. Though understandable since most of them are lizards.
The Komodo Jock
The Kobold
The Komodo Rogue
The Werewolf
The Turtle
The Ghost (Incrementum (?))
The Crow
Mitch the Seagull
Alexander the Lion
The Fox
The Dragon (Ben Blue(?))
The T-Rex Knight
The Slug (Curse of Competition)
The Robot (Curse of Debt)
The Naga
The T-Rex Admiral
The Rhino
I have said this before but I'll say it again since I can't get it out of my head. I want another game within this game, much like LKA, of several of the characters doing a ttrpg with the Kobold using a spell to emulate a dungeon master. With slight variations if using the curse of debt or competition.
On a side note...
That seems kinda hard because I'm realizing that drawing the characters at different sizes while they're in the same room would be hard unless they're given an in universe reason to have a reduced size like the hammer space rings.