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Whiteserpent119

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A member registered Apr 09, 2023

Recent community posts

Okay, finished the cave diving and I have to say, that was fun! So far I'm finding the interactions with the characters to be funny and cute. Nonetheless, I'll go over some things I've encountered.

The wave system can be easily abused depending on how you go about things. if you focus your build away from the slimes, they can't find the buildings to attack. The pink slimes are a nice addition and prevent the abuse of using the platform in the middle to create an accumulator elevator or something of the sort. While small in the grand scheme of things, I like this new breaking the mold of what we're used to. I can't wait to see what comes forth from the caves as the verticality can be used to create fun obstacles.  

I would say the addition of pink slimes and all the slime variants are surprising. I have not seen what all of them do but the addition of the pink slimes makes my head spin. They throw out almost everything we know from the original game. Already I'm seeing a strategy here: Going right to pin down the first set of slimes, then going left to pin down the other set later when resources have been accumulated. 

The only overarching issue is the lack of hanging bridges to connect to the left side slimes. Rather than having to go through the tedious process of building hab walls to make a bridge that hopefully doesn't get broken all thanks to the overhang leaving a gap near the entrance for balancing purposes.

Again, however, we just have been introduced to Area 2 which I have not really gotten into yet. So I'm going to make a fresh save to redevelop a strategy for this that works. Either that or just try to continue my current save. 

As for difficulties here's how I've thought of it: the current difficulty can be seen as the veteran/ hard difficulty as it should be challenging but also fun for players who have feel underwhelmed by hard in the original. As much of a masochist as I am I can tell that this game needs some difficulty adjustments that will come at some point. The addition of the flying slimes can feel kind of overwhelming to new players. Even as a returning player I already see that these pink slimes are going to be the bane of my existence; Somehow, these things make white slimes look passive. I mean that with what few instances of pink slimes I have encountered. These things already require you to have more lasers than you can produce consistently by the time they appear. I was on mark two lasers when I was first attacked by these things. 

White slimes makes more sense for the first layer as it is highly unlikely you'll be directly going towards the slime spawners. It's usually better to actively ignore the slime spawners and save it for end game, or in this case prior to area 2. 

Pink slimes fit perfectly into the vertical nature of area 2.  Rather than having several slimes at once bombard you, these droppers would require more precise methods.  It would make more sense to have these as sentries with a unique spawner to give the slimes more pushback to force you to check on the spawners rather than just putting up an energy barrier, a laser and calling it a day.

I'll give more feedback when I have more time to play with a clear head. It's like 12 am for me.

*Jeopardy music begins to play... *

Super excited to see the new updated version of the curse of competition!

I can't wait to see the changes to the Rival! I'm super excited since I love the curse of competition for being so weird and fun! I'm especially excited for more expansions to the stories of the characters already here. 

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I just found a major glitch that causes whatever you can do with the Imp after him being dominated by your character without the memories of kanathar achievement being active causes a soft lock.

Man the imp just is a buggy guy.

I think there should be an option to have the game auto save every 5 days rather than at the end of a day since on mobile devices it can lag the game for a solid minute and delays exploring repetitive areas like the castle of nyx.

Alright! Let's do this. Going to be going through this game all over again!

They'll be in the curse of something V0.17 most likely.

Can't wait for the next update. I wonder what will be next other than the Kobold images?

What's the difference between the demo and the full version?

The next update can't come soon enough...

Incrementum.

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Fair, just an ally is fine, it could make the combat more interesting and fun! Granted, perhaps later down the line more battle participants could be added.

I wonder if we could end up having battles against one or more characters... For example, it would be interesting to have a double battle against the shark at the bat. Perhaps even a triple battle against the captain and his crew. The fights feel very easy once you get to a certain weight spectrum. Also, I am very curious about what will be expanded upon in the Kangaroo update.

Ah, good, so you'll probably work on making the characters more fleshed out...

*Looks over at the very neglected Rhino*

Eh, that's normal.

What is your current roster for possible characters to add down the line?

Honestly, I want an aftermath scene of after the shark has sex with the player, but the player isn't in frame. For example you just see the shark with spirals in his eyes as he is much bulkier and absolutely ravaged. There is no way to describe how excited I am to see some characters get changes.

I am excited to see what your general plan for what will be updated this year. Of course, hopefully it will be nothing too stressful.

To get the fattening Hex you need access to the Junkyard. As for the shark you need to fish him up from the ocean by chance or draw him in with shark chum from Doorstore.

Ah! That's what I was forgetting! So it will be in April!

I'm trying to recall the order of things that are going to be released. So far, the normal patrons are capable of accessing the Kangaroo scene, while the secret patrons are capable of experiencing the updated rival.

So this means we won't get the current secret update until March. As for what comes after... Well, I could give some pointers for enhancing parts of the game if you don't currently have a plan.

In terms of polishing and expanding upon what is already here and is implied by the game:

Expanding the random events in Trioria (the city). By the way I like the name.

The Warlock Cupcake Scene.

The Blue Dragon's storyline. (Ben?)

The Rhino. (Seriously, this guy has been neglected more than the abandoned greenhouse. Which, that is saying something. Dude needs a glow up in terms of use.)

The Inner Kurse Castle. (Self explanatory.)

The Kobold's relationship with the Jock. (I wanna see them finally commit!)

Alexander the Chaste Lion.

The pirates and the admiral, alongside the latter's coffee business.

The Turtle Alchemist.

That is about all I can think of.

Anyways, as for things that I personally think should be expanded to make the game more interesting, it is because of my reading between the lines with this really cool story you have weaved.

Why is there no precipitation or fog?

Why does the temperature of the sea drop so fast? (I know in real life the sea can get cold at night, however that doesn't explain the fact that it is vapor cold, at least to me.)

What is being constructed that would require the mc to help? (Aside from the mc's posterior of course! XD)

Finally, What is the story of star striker?

I'm really excited to see where this game goes! I have enjoyed it and I want it to be a really good experience.

I wonder if the Bind will have more content later. Since he seems like a cool character.

Nevermind, it declining the corruption inhibitor that does it.

Anyone find out how to get the promise of corruption ability?

Found a bit of a context error for the Shark scene, which I just noticed and now is bothering me, I understand why since the scenario isn't implemented. It is mostly a problem if you interact with him after you 'wipe him out with a tidal wave' in the bedroom. In any case you can still flirt with him if he is heavy weight but light enough and ask to do the same scene again, which brings into question if he is addicted by the idea of being wasted like that if he complains about having to work it off... Hmm... Perhaps I smell a possible scene to be made?

On another note, it would be interesting if developing relationships with characters can unlock new things to do or places to explore. Since I am feeling like there isn't much variety to do in the town in terms of small events. Granted, you are still fleshing out the world; perhaps in one of the later updates, which could be a combat update, we could have double battles against certain characters? Of course, it would make sense to release it with that combat partner idea you mentioned a while back to balance it out for fights.

Anyways, hope you're doing well and take care! Don't burn out!

Ooh yeah! Perhaps the dragon can have the curse of rage. Since the curses that can be gained add a cool aspect to the game.

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Yeah, if you are on Android it's harder to transfer saves. However the game is easy enough in my opinion if you know what you are doing. I do like the idea of the curses since they can change up the gameplay. 

So far, the Komodo Jock has been an interesting character. I like his desires to grow stronger for the Kobold, but also, I like to imagine later in the game there's a scene where the T-Rex knight is crushing hard on the Komodo Jock alongside the Kobold since the Junkyard is s good place for the Komodo to get gains. 

As for mechanics? He is by far my favorite enemy to fight in the game! Nothing too crazy with stats, just a really fun fight! Since he is one of the few enemies with the capacity to greatly increase the fat stat which gives more HP which leads to the fight being more fun overall. Since there are few enemies who can compete with this. I feel like other characters should have this as an effect too as to make their fights more challenging and interesting. Though that could come in a later update. 

Haven't found any noticeable bugs yet. The only odd thing I have found is the portrait used when the Komodo dragon is at near equal Fat and Muscle when at high tiers he is quite normal looking and not as large as I thought he would look.

:D

Just gotta wait a few hours.

I think they are talking about how if muscle is even slightly lower than fat then you gain more fat back rather than muscle. Despite the ghost gaining muscle. The ironic thing is, it is very easy to get fat, even with a ramped up curse of manliness. Whatever the case is, the measuring ratio might be off.

Now to wait for the next update. :D

Cool.

I am super excited for the next update. I hope it comes soon but we will have to wait and see.

Buy it from the Kobold in the junkyard after waiting a few in game days.

So all I have to do is wait for the game to get updated sometime this week and I can fight the Komodo Jock.

I'm very excited to see how the komodo jock functions! I think he's going to be a cute character.

I am struggling to get the 90% fullness character. What character is the best to get them with?

More bugs have been found and realized on my end, update on the stamina bug, it seems to be a big that affects all forms of stamina consumption negation. Anyways more new bugs I realized.

First, the game doesn't take into account if you have technically multiple level ups in one go. It kinda is funky with that.

Second, wether if this was intended or not, having multiple of the same skill doesn't stack.

Anyways, on a more personal note, if this game ever gets a story, it would be interesting if you unlocked the characters through certain questions and the previous unlock requirements are boosts to stats that are kept after leaving a dungeon to make it easier to get through them.

Overall, this is a great game!

Might it be because Pol's first stat isn't brave?