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Played the newest update and I find it hilarious how wind turbines have become absolutely powerful but ironically impractical for mining except for one spot that requires so much micro management that it's comedic.  Thanks to the all powerful energy accumulators it's possible to have an enormous amount of power in one specific spot.  That's the area directly to the front of the cave with the crystal deposit. At the top of it specifically. This specific area I've noticed is... Let's just say awkward. 

Okay, first let's start with how the crystal deposit is functionally a trap due to the fact that it is very close to the slime spawner on the left side. By very close I mean you're going to have slimes dropping on your head if you don't move away from that area asap. Not only is it unlikely that you'll be able to generate enough power to use the area effectively, but in the beginning of the game you can harvest crystals with your laser without having to get a mining drill. I like the design of this trap even if it is likely unintentional.

Note that I specifically say it is a trap and not a trap just for players. It is also a trap for slimes due to how their AI functions. The gap between the plateau and the cave roof is about three buildings in size. Due to this, if there is a building on the overhang, the slimes will become confused and attempt to get to that building even if they physically cannot get to it. So effectively it functions as a carrot on a stick only it's just hanging there, taunting the slimes. 

Now getting there is another issue entirely. Which makes it even more awkward due to the fact that it is so close to the slime spawner and requires two hab wall layers to even get there.  So this might be a reason why many players early game are having trouble, as most would be inclined to have their structures closer to the cave. At least this is how I see it. Just my perspective.