Rather curious, as a general consensus, what is everyone's general methodology for going about setting up a manageable base?
For me, it's to go past the overhang, close enough where I can still get to the caves in a hurry, but far enough where I don't have to deal with getting ganged up on by the slimes. Especially since the left slime nest is like, 5-8 tiles away from the cave if you manage to get up there.
I then set up a metal mining job and energy generation so I can start mining crystals. Fun fact, you can mine crystals faster than the tier 1 and 2 mining machines so it saves resources and time. Not to mention it also means less buildings for the slimes.
I spend most of the time generating resources here, getting some upgrades and slowly pinching my way to the steam turbine. Then, that's when the real fun begins. Once I get the hab wall, it's wind turbines for days. In conjunction with the accumulator, it solves energy gathering pretty well for charging up crew members.
Though that forced me to have to make a freight elevator as it is the only thing that can carry the pilot and I am unable to to go to the ground. Due to there being less energy.
I then use hab walls to work my way to the overhang's top, the untouchable zone. The amount of effort to get here is kinda rewarding but at the same time not really. Due to how the wind turbines work, they count how many platforms are stacked under them, not the height layer of the map they are on. Therefore any turbines on top of the overhang don't gain the energy scaling which makes them better than most generators.
From there I feel like it would be smooth sailing if I did a run.