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whatdog

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A member registered May 17, 2025 · View creator page →

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Gotcha, I can think about some kind of paintbrush style of placement with touchscreen controls. 

While cold, they have a high chance to shiver, which is an 'unproductive' action, and effectively wastes time. So keeping them warm makes them more efficient. Speed boosts are from mushroom spores and roads/terrain, currently.

Do you mind me asking what kind of phone you're using? Would be very helpful to know the hardware that ~100 population is a soft limit for, as optimisation is still a general problem. Thanks 


They use them to make roads, which speed them up

holyyy big colony, thanks for playing and sharing the screenshot o7

I'm unable to recreate the bug you described. Roots create coal immediately on being fused, so this may be the 'item inside the wall' you're seeing. 

They use bricks to make roads, which give them a movement speed bonus. 

Thanks for playing, how do you find the mobile controls?

I just updated the game and added a feature like you suggested. Thanks for playing!

I appreciate the long post, thank you for playing! 

It's a challenge to have the little guys be mysterious and intriguing, and also give the player enough information to be satisfied, and want to keep playing. I'll keep working on it. There is a way to get renewable clay(in a sense) and food, but no renewable wood currently, as I want to restrict the amount of un-diggable 'impassable' terrain that is created without the player's input.

I'm glad you like the sculptures, next update should have some changes to them you may enjoy.

'Combat' in suggestions was not necessarily something I *want* to add, just a suggestion which I'm considering. I also want the game to remain pretty chill, so any implementation of combat would probably more feel like 'conflict', or a tension between predators/prey, rather than a strategic problem for the player.

Sorry I'm only just replying to this (itch hides some posts for some reason). In the recent update I added a magnifying glass which identifies hovered tiles/teno/items. Thanks for playing o7

Mobile compatibility is on the list. Thanks for giving it a try!

There are indeed too many bone, I'm working on more uses for them. Thanks for sharing the screenshot

Thanks! What specifically about the tutorial would you want improved?

I think there has to be a blend of creature-driven building and player-driven building, and giving Teno a renewable source of the player's placeable items, which are turned into impassable terrain, could lead to a lot of problems - like you're anticipating

I agree, I'll add it to the list. Thanks for playing!

It's on the list o7

I like this, I'll think about it, thanks