I just updated the game with a large rework to the Observation system, which may help with your concerns. Thanks for the feedback
whatdog
Creator of
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You are right about the current observation system, it's not great. There needs to be a better system for learning/observing/confirming information, I'm not working on it this week, but it is definitely on my mind.
Next update WILL have new cursor item placement icons to hint that there's a combination of item + tile you haven't seen before, which I hope helps a little, as I'd like to add more things like the jellyfish (would suck if you never find them).
I'm also going to be making the golden rod much cheaper, partly as an easier way to 'undo' frustrating item placements.
I appreciate all the feedback, thanks for playing o7
I really appreciate the shrimp video, thank you.
I don't know if I can avoid abominations exploding in inconvenient places generally, but they are definitely bugged somehow, as they will explode immediately on spawning sometimes, if their 'Find Remote Location' check fails. I will have another look at it.
At the moment there is such an abundance of coal it hasn't been necessary to make roots indestructible, but it probably will be further down the line.
Clay is renewable via creatures vomiting dirt, but it becomes very slow, and I do plan to add a new source for it. I will also want to add a new sink for clay, so the entire map doesn't fill with roads.
I will be making roads destructible, but it won't be in tomorrow's update, specifically.
Thanks for all the feedback o7
Gotcha, I can think about some kind of paintbrush style of placement with touchscreen controls.
While cold, they have a high chance to shiver, which is an 'unproductive' action, and effectively wastes time. So keeping them warm makes them more efficient. Speed boosts are from mushroom spores and roads/terrain, currently.
Do you mind me asking what kind of phone you're using? Would be very helpful to know the hardware that ~100 population is a soft limit for, as optimisation is still a general problem. Thanks
I appreciate the long post, thank you for playing!
It's a challenge to have the little guys be mysterious and intriguing, and also give the player enough information to be satisfied, and want to keep playing. I'll keep working on it. There is a way to get renewable clay(in a sense) and food, but no renewable wood currently, as I want to restrict the amount of un-diggable 'impassable' terrain that is created without the player's input.
I'm glad you like the sculptures, next update should have some changes to them you may enjoy.
'Combat' in suggestions was not necessarily something I *want* to add, just a suggestion which I'm considering. I also want the game to remain pretty chill, so any implementation of combat would probably more feel like 'conflict', or a tension between predators/prey, rather than a strategic problem for the player.


