Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)


Just played, here are some stream-of-consciousness impressions while playing. I get that this was made in 2 weeks, but I'm going to tell you everything I like, or see issue with, just so you are aware of it.

NOTES:

Zooming out to see the skill tree constellations is a great moment, love it.

Not clear immediately I could dig tiles manually. And clicking them with left click dragged the map sometimes, which didn't feel great. I assume you're trying to make it mobile compatible, but an extra right-click keybind to mine for PC might fix this little issue without breaking anything

Would be cool to have a 'digging' animation, even if its just Godot's AnimationPlayer shifting position slightly, for now.

Would be good to have different visuals for ants that aren't purely colour-based - could be their head shapes, as I was initially unclear what the ant type population icons were meant to be on the sidebar.

I was going to type that I think digging sfx would be nice, but upon closer observation they do seem to exist, but only play sometimes - seems to be finnicky falloff range?

Wasn't sure what the 'gained money' sfx was from initially - the text popup disappears quite slowly, and also isn't visible when zoomed out.

Combining ants feels very good, actually. Just got the Blaster, sick.

Visuals feel a little incongruent. The little market hut feels odd sitting on top of nothing. The very anti-aliased sun feels weird compared to everything else, The (very nice) landscape doesn't feel like it fits with the ants, terrain, or UI.

Not immediately clear where I get talent points, I assume its from the 'prestige +1 meta' panel in bottom left, but the words don't match up, so not sure.

I think I found an exploit >:). Clicking home, then clicking play, will return me to the same upgrades, same ants (now not carrying anything), same time of day, but a fresh map. This lets me farm the top of the map repeatedly. It seems that more rare resources are found at the bottom (?), so I'm not sure if this is even worth it, numbers-wise, but it was cool to find, and I used it several times.

Yeah this is nice. You got me, I don't want to stop playing lol.

Just unlocked prestige and first talent point, picked the fungus one. Don't remember the prestige I picked, and I can't seem to find a menu to check. From reading the description, I was not expecting to lose upgrades, oh well. I also think the prestige and talent point sfx don't appear to adjusted by volume settings.

Movespeed penalty from carrying ores might be a little much, starting with one ant at $0 feels a little slow. Sent a screenshot of what the end of my day 1 looked like after prestiging (with no clicks from me) - felt far less developed than it should be.


I used the home-restart trick in day 2, and found that the fungal network persisted, and noticed they were now dragging ores up to the hub - cool?

Ok I read the itchio page. text is really not readable with the colour, and I'm only finding out from the comments that I can drag resources. I'm honestly a little bummed finding out you use AI for (some) coding, but whatever.

I need to stop playing for now, I had a really good time. Definitely something promising here with only 2 weeks of work on it. The prestige/talent point progression does feel very slow, I know its an idle game but still. May be worth speeding up the first few prestiges, at least. I also think you need a real name for the game!

(I found the keybind for toggling devmode by accident while fumbling for my screenshot keybind lol)

As I said on TikTok, I am really grateful for all the suggestions and will definitely figure out how to fix, if not all of them, most of them!