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Werxzy

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A member registered Sep 13, 2015 · View creator page →

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Thank you, and thanks for streaming it! I was able to spot a few things I needed to change. I plan to do an update when the judging period of the jam is over. Mostly since people were dissatisfied after getting all the stars.

Thanks for playing!

There’s nothing else yet, but there’ll be a little extra something in a post jam update. When the judging period is over.

  • X and O 1 is probably the one in the top right of the map, or bottom left. unfortunately, they’re numbered by the order their quests are generated instead of by difficulty.

  • You’ll need to make the bait.

  • you don’t get them off the island. I’m planning a post-jam update that’ll clear up the confusion everyone is having, even though they already get a star.

Not much passed 35 stars.

Oh lol, that last one is a bug. when one of those is powered, they have their sprite id increased by 16. generators shouldn’t have a powered state. At least it didn’t crash.

Seems to be working for me, you might already have gotten the star or you’re including a space. I updated it to allow it with a space.

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He's hiding, you need to unhide him. Surround him with 4 tiles that don't match his color.

Technically you can reset everything using Ctrl+R (restarts pico8 or refreshes the page lol) technically there’s nothing to gain from resetting, since it’s always possible to shuffle the room/world back to its original state and the puzzles can’t be put into an unsolvable state. Also it’s just fun to see the big mess that is left over after plaything through the game.

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https://werxzy.itch.io/mr-swop

Help Mr. Swop find stars scattered all around the world by swapping tiles around! There’s also a bunch of secrets and fun characters to find!

The rules specifically say the controls can be displayed outside of the game. This is primarily for mobile with touch controls to have buttons to press. The other technical mention, that you might be thinking of, is that the game can have border art outside of it as long as it isn’t rendered by the game.

The buttons to the side are fine, but your game is displaying information about itself outside of the 64x64 pixel restriction. The inventory, stats below, and the text over the 64x64 display don’t follow this rule.

This post has some hints. https://itch.io/post/12746349 Sorry I’m not able to assist much more, it’s been a while since the change to the level.

I don’t really know a good/easy way transfer saves for html pico8 games. There’s a post on the lexaloffle BBS that goes into it a bit. https://www.lexaloffle.com/bbs/?pid=126532#p You’ll be wanting to search for “/user_data/cdata/werxzy_snekburd.p8d.txt”

While I really like the concept, there’s a pretty big memory leak going on with the gpu. Watching gpu’s memory usage in the task manager, it goes up whenever I make a move and it sticks around until I close the browser. When I was first playing normally, my computer actually started glitching and I had to hard shutdown my computer to regain control. It was flashing the screen on and off while there were a couple visual artifacts. I think the gpu memory usage jump was most notable on level 6.

Not entirely sure how it would happen. I’m guessing you’re using the gpu to solve the game’s mechanic, but inefficiently and/or without properly freeing the memory.

Whoops, seems like my method of clearing old undos during gameplay wasn’t enough. Large snakebirds take up a lot of memory. I don’t think this ever happened in the base game’s levels since the snakebird never got that big.

Thanks for reporting this, I’ll get a fix uploaded in the next version.

Whoops, thanks for spotting that. Had that check for a different effect but not for the dig spell. Should be fixed now.

Sorry, I originally only glanced at the text below, but Those should now be fixed.

Rat hat pooping: Fixed 🫡

Okay, I think I fixed the issue with the level generation freeze.

Thanks. It’s a different error, but should be fixed now.

lol nice.

oof, I knew the level generation could get stuck sometimes during that step, but it was a bit rare and I didn’t get around to getting it unstuck. I’ll eventually look into what was going on.

Whoops, thanks! Should be fixed now.

I’m actually working on a fuller version that will have a level editor and a bunch more mechanics.

Many of the puzzles were designed while keeping in mind that there is no instruction that checks if a wall exists. At least not directly.

Besides, checking for walls with an instruction would actually end up being less efficient for both time and code size. Some of those solutions wouldn’t even fit within the game’s line limit.

Looking back at the level, I think I can help a bit.

hint 1 While that tile might work in D-2B, the intended one is a different tile.
hint 2 The yellow/orange S tile is the one you need.

Also, I’ve realized that this area is probably a bit more brutal than I should have. Don’t feel too bad since this was one of my earlier attempts at a puzzle game.

Thank you! I made it all during the game jam.

Probably not. I haven’t put anything on steam yet and I’m not sure how well this game would do.

Do the X, Z, and arrow keys not do anything? They’re working fine for me. they might be different buttons if you’re keyboard doesn’t have the qwerty layout.

You need to hold one of the buttons (x/z on qwerty keyboard) and then a direction in order to either weld or destroy.

https://werxzy.itch.io/recycled-blocks

Due to the high demand of blocks, you will need to make your own polyominoes. Push, weld, and drill blocks in order to create the requested shape!

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The game uses it’s own cursor graphics, which might be hidden for some reason.

Though it first determines if the in-game cursor should show up at the computer cursor’s position by checking if the cursor position changed over 5 frames. It could be either your mouse or chrome failing to update the cursor position on 1 frame. (This check is mostly to prevent the cursor showing up while playing on a phone, which is hard to detect on pico-8.)

Another reason why it’s not showing up is that your keyboard might have a key detected as held for some reason. I noticed the in-game cursor is hiding when the cursor isn’t moving, or just flickering. (This check is so that the cursor hides when using the keyboard instead of the mouse.)

If you still don’t see the cursor at all, I’ll probably adjust the check.

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How does this look?

While it might be nice to have the option, full controller inputs would just be at a strong disadvantage as well as not working that well with diagonals.

Good idea. I’ll see if I can fit that feature in.

Thank you!

Hmm, I might be able to fit that in. The word won’t appear very big though. Probably the size of the words that appear on the bottom.

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Thanks! letter generation IS weighted to favor specific letters like vowels a bit, but it mostly comes down to if enough words are found in the grid. Most modes expect around 60 words. If not enough are found, then a new grid is generated. I didn’t want it to be too high or else have the player wait a long time for a valid grid to be generated.

https://werxzy.itch.io/can-of-words

Can of words is a simple word finding game with an alphabet soup theme. The game includes 10 game modes with slight variations of the base rules.

Hint You'll need to press the buttons in the right order.

I’ve already tried using all the listed buttons while on the screen that lists them, but nothing is happening. that might just be something wrong with my system?

I tried the download, but for some reason it’s listed as 0KB and doesn’t unzip?

Through the itchio app, I was able to download the html5 version (which might be the web version), but even that isn’t responding to my keyboard.

1/3 answer the room with the 6 buttons required pressing the buttons in a certain order. that order's path is in the shape of a number.
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the keypad, sorry.

Better hint? You don't need to leave the room to figure out the combination. Everything you need is in there.
Hint 2 Each of the rooms has a hint to a digit. The left one might be a little tricky to figure out.
Hint 3 What did you do to unlock the door in the left room?
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Thanks! Don’t feel bad about the eraser lol. some people have been able to figure it out even without buying it. But if you want to still try to get the other coin:

Hint Check the settings, there might be something you missed/forgotten :)