This post has some hints. https://itch.io/post/12746349 Sorry I’m not able to assist much more, it’s been a while since the change to the level.
Werxzy
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I don’t really know a good/easy way transfer saves for html pico8 games. There’s a post on the lexaloffle BBS that goes into it a bit. https://www.lexaloffle.com/bbs/?pid=126532#p You’ll be wanting to search for “/user_data/cdata/werxzy_snekburd.p8d.txt”
While I really like the concept, there’s a pretty big memory leak going on with the gpu. Watching gpu’s memory usage in the task manager, it goes up whenever I make a move and it sticks around until I close the browser. When I was first playing normally, my computer actually started glitching and I had to hard shutdown my computer to regain control. It was flashing the screen on and off while there were a couple visual artifacts. I think the gpu memory usage jump was most notable on level 6.
Not entirely sure how it would happen. I’m guessing you’re using the gpu to solve the game’s mechanic, but inefficiently and/or without properly freeing the memory.
Many of the puzzles were designed while keeping in mind that there is no instruction that checks if a wall exists. At least not directly.
Besides, checking for walls with an instruction would actually end up being less efficient for both time and code size. Some of those solutions wouldn’t even fit within the game’s line limit.
Looking back at the level, I think I can help a bit.
hint 1
While that tile might work in D-2B, the intended one is a different tile.hint 2
The yellow/orange S tile is the one you need.Also, I’ve realized that this area is probably a bit more brutal than I should have. Don’t feel too bad since this was one of my earlier attempts at a puzzle game.
https://werxzy.itch.io/recycled-blocks
Due to the high demand of blocks, you will need to make your own polyominoes. Push, weld, and drill blocks in order to create the requested shape!

The game uses it’s own cursor graphics, which might be hidden for some reason.
Though it first determines if the in-game cursor should show up at the computer cursor’s position by checking if the cursor position changed over 5 frames. It could be either your mouse or chrome failing to update the cursor position on 1 frame. (This check is mostly to prevent the cursor showing up while playing on a phone, which is hard to detect on pico-8.)
Another reason why it’s not showing up is that your keyboard might have a key detected as held for some reason. I noticed the in-game cursor is hiding when the cursor isn’t moving, or just flickering. (This check is so that the cursor hides when using the keyboard instead of the mouse.)
If you still don’t see the cursor at all, I’ll probably adjust the check.
Thanks! letter generation IS weighted to favor specific letters like vowels a bit, but it mostly comes down to if enough words are found in the grid. Most modes expect around 60 words. If not enough are found, then a new grid is generated. I didn’t want it to be too high or else have the player wait a long time for a valid grid to be generated.
https://werxzy.itch.io/can-of-words
Can of words is a simple word finding game with an alphabet soup theme. The game includes 10 game modes with slight variations of the base rules.
I’ve already tried using all the listed buttons while on the screen that lists them, but nothing is happening. that might just be something wrong with my system?

I tried the download, but for some reason it’s listed as 0KB and doesn’t unzip?
Through the itchio app, I was able to download the html5 version (which might be the web version), but even that isn’t responding to my keyboard.
https://werxzy.itch.io/mouse-required
Mouse required is a short game I made for lowrezjam 2025, where you play as a mouse cursor looking for his friends.

Thank you!
Actually, I AM using custom CSS for primarily 1 thing lol. It’s for the transparent header. I had to set the background color (BG 2) to transparent, set some elements to have the target brown color, then a bunch of small fixes for the gaps in the boundaries. If I didn’t do all of this, the header would also have the brown background color. There are a few ideas to get almost the same affect, but I wanted the clouds and the header to be on different layers.
Thank you! Reverse controls is an interesting idea, but since the snake’s movement is based on the surroundings and can go either direction, it might be equally as confusing? Might look into it if I ever reiterate on this mechanic.
Oops, don’t know how I missed the idea to just jump to the next level after completing the current one. Might have been too focused on giving the player control over picking levels. I’ll be adding it in the next patch, thanks!
Hmm, pico8 has had some weird issues in the browser version lately, not sure why. If no error message pops up in the game’s screen, It’s probably not to do with the game itself. I’ve mostly, if not only, seen this occur with chrome.















