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wentaog

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A member registered Dec 16, 2021 · View creator page →

Creator of

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Thanks for playing!

Thanks for playing!

Thanks for playing! Really appreciate your comments! 

For switching items, I thought about players with no scroll wheel, so I added press numbers 1-8 to switch as well. But same as the scroll wheel, it's not a great system since during the fights and trying to get to the specific ingredient is sort of hard. I'll definitely try to change this item system in future updates.

Very well polished game. Great animation and music. Feels super professional. The only thing that I found worth mentioning(or not?) is that by tapping the fly button constantly and not holding it, you could fly forever without running out of power. Eventually, you could fly off the map and see the edge of the background pic 

Thanks for playing! Really appreciate your comment! <3

Thanks for playing!

The game is pretty fun and challenging, especially once there are more than two foods on the screen to juggle. I appreciate the audio and art but maybe you could have some feedback from the background when the food is cooked and juggled into the pan correctly? For example, you could have people in the background give a thumbs up or maybe one of them starts eating. Feels like this way would give more acknowledgment/reward to the player. 

Other than that, for the controls. I have no problem with the spatula only appearing when clicking the food. But I do wish I can have better control of the juggling direction/strength. I somewhat can get the food to go in the opposite direction I click, but sometimes it just goes too high or not in the direction I want. But on the other hand that's the fun part of juggling and not having full control over where the food goes. So I don't know if giving more control over where food goes would be a good suggestion.

Thanks for playing and giving me feedback! I'll definitely work on difficulties and make it easier in the future

(3 edits)

Thank you so much for this thorough feedback! I really really appreciate it!!! I will definitely tone down the difficulty. Many of my friends played it and said the same thing. I did try to implement limited time power-ups by eating dishes but I didn't have enough time to implement any indicators to show that the chef has been powered up with higher slash damage or knife throwing cooldown reduced or you can throw three knives at a time or the knife does piercing damage. The idea was to cook and eat first, and maybe eat two or three dishes to stack the powerups then clearing out a way to the window would be easier. But yeah, I'll definitely try to balance out the difficulty/number of enemies per round. As for the bug, thanks for letting me know. I'll look into that. I didn't really implement any barriers on the sides of the kitchen so that might contribute to that bug. 

Your words are very sincere and encouraging and I truly appreciate your thorough feedback! I'll definitely keep on polishing the game so that next time you try it this game will be more cooked well-done than raw xD