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The game is pretty fun and challenging, especially once there are more than two foods on the screen to juggle. I appreciate the audio and art but maybe you could have some feedback from the background when the food is cooked and juggled into the pan correctly? For example, you could have people in the background give a thumbs up or maybe one of them starts eating. Feels like this way would give more acknowledgment/reward to the player. 

Other than that, for the controls. I have no problem with the spatula only appearing when clicking the food. But I do wish I can have better control of the juggling direction/strength. I somewhat can get the food to go in the opposite direction I click, but sometimes it just goes too high or not in the direction I want. But on the other hand that's the fun part of juggling and not having full control over where the food goes. So I don't know if giving more control over where food goes would be a good suggestion.

yeah, getting the controls to feel just right in a physics game like this is something that takes a long time. I'm pretty sure if it wasn't for a game jam I could have really perfected the feel of the controls. Lots of variables to control them behind the scene hahaha.

I would have liked to go a lot deeper with feedback and SFX for this game, because I value feedback in video game a whole lot. 24 hours before the deadline, I was still building the levels and the menu system, and I clearly ran out of time. Since this is my first game jam ever, I'm pretty happy about the result, but if I have to do it again, the fact I know my tools and the craft better means that I could implement a lot more features and polish on a game in the same  time window. 

Thanks for the feedback!