I totally agree with you, I'd love to add more of an ambient calmness that fit in with the game.
Also that scoring was definitely not done at the last minute...totally not :D
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Thank you! It was made in unity, I added some simple vertex lighting to this shader https://github.com/keijiro/Retro3D which got me most of the way to the psx look. Then I scaled down any texture I used to about 32x32, no mip maps and point filtering in the texture settings. I also used rotorz tile system to make the level. It's an awesome tool! Models were hackily made in blender.