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My Imagination LLC

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A member registered 60 days ago · View creator page →

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I am excited to announce a free introductory release for my game, created to give players and Game Masters a chance to step into the system and see what it is all about before the full books are released.

This free version is meant to serve as an entry point alongside the GM Enchiridion, offering a first look at the core ideas, tone, and mechanics that shape the game. It is designed to help you get a feel for the world, the structure of play, and the overall experience before the complete line is finalized and published.

The full books are still being polished to ensure they release in the strongest form possible, but I wanted to put something into your hands now so you can begin exploring the system, see the direction it is taking, and follow its development as it moves toward full release.

This is only the beginning, and I am proud to finally share this first glimpse with you.

If you enjoy what you see, please follow along, share your thoughts, and help support the game as it moves toward the release of the complete books.

Game Summary

Weaveforged  is a standalone high fantasy tabletop roleplaying game built for players and Game Masters who want deep character progression, dangerous tactical combat, meaningful magic, and a world where power truly matters. Using a unique dual d20 resolution system, the game does more than determine success or failure. It measures how well you succeed, creating turns that feel dramatic, weighty, and full of consequence.

The system is designed to be rich in options without losing structure. Martial characters feel powerful and distinct. Spellcasters wield magic through carefully built mana systems that make arcane, divine, and spiritual power feel different in play. Combat is fast, lethal, and rewarding, while exploration, survival, and social encounters all have real weight at the table.

Weaveforged is a game of growth, risk, and rising mastery. Low level characters must respect the dangers of the world, while high level heroes become truly formidable in ways that feel earned. It is a game built for those who enjoy strong mechanics, immersive fantasy, and a system that supports both grounded adventuring and world shaping power.

Click Here to discover the Weave. Weaveforged

It keeps telling me I am missing something in the rules section, but as far as I can tell I am not missing anything. It says I need a video link or an image. I added an image, a link, and a short description of the game, so I do not understand what I am doing wrong.

Can anyone tell me what I might be missing?

I am exhausted and about to pass out, so I will check replies later. I am hoping someone has some advice. At this point I am wondering if I am just not allowed to post about my game there, even though I could have sworn it said that this was exactly where I was supposed to do it.

I’m Azarii Inani, working on a fantasy TTRPG called Shattered Realmz. Today I’m sharing a free release to help you actually use the world right away:

Free PDF: Shattered Realmz — Creature Codex
Itch page: https://shattered-realmz.itch.io/shattered-realmz

Quick summary

The Creature Codex is a bestiary-style book meant for fast table use—pick a threat, run it, and move on without a spreadsheet headache. Many creatures include evolutions/variants so you can reintroduce them later in nastier forms.

What you’ll find inside

♦ A broad spread of creatures for different moods (classic dangers, strange horrors, “why is that moving?”)
♦ Evolutions/variants to scale the threat and keep encounters surprising
♦ Salvage/trade goods hooks so kills aren’t the only “reward loop”

Coming in ~2 weeks

I’m currently doing final polish on:

  • The Mortal Codex
  • Realm Master’s Enchiridion

No NSFW content—keeping it public-community friendly.

If you check it out, tell me what you’d want added in future creature drops: more low-level threats, boss-tier monsters, regional bestiaries, or “templates” to mutate creatures?

I’m about to launch Shattered Realmz, an old-school, high-stakes fantasy TTRPG with a 2d20 core and a heavy focus on creatures and Realm Master tools.

I’m trying to generate real interest—not spam clicks—so I wanted to ask people who’ve done this: what actually moved the needle for you?

Here’s a free sample (Creature Codex): https://shattered-realmz.itch.io/shattered-realmz

Questions I’d love your take on:

  • What made you try a brand-new system from a small creator?
  • What’s the best “first taste” to share—quickstart, art, a solo scenario, a one-page rules overview?
  • Where did you post that actually led to players (not just likes)?

If you drop a link to your project, I’ll check it out too—always happy to learn what worked.