I had a pretty big issue with the sensitivity on controller, for me, it was totally unplayable so i switched to m&k(if you can fix this in any way, maybe with a settings UI where you can change sensitivity i would be happy to replay on controller).
The enemies feel pretty "buggy", they are literally touching me but i basically never get damaged if i keep sprinting and jumping, not sure what provokes this issue but maybe you can investigate a little.
I would love to see a clear visual representation on the objects i already interacted with on the map so i don t get confused and retry activating them.
The game feels a little bit confusing at the first playthrough, i feel like it's unclear that you can explore a big beautiful map, i was close to just staying in the first few meters more or less, i didn t know i could sprint(i m pretty sure you don t make it clear that there is sprinting anywhere on itch or in game) +also i d suggest making the m&k controls public unless you plan on totally removing m&k gameplay.
I think the game would be more engaging and fun if the enemy rendering bug wouldn't happen at certain camera angles, if they didn t go through walls, you could hear their footsteps better(maybe adjust the literal sound they make and make the music less loud) and A FULLY AUTOMATIC WEAPON :). I also think that maybe working on the visual part of combat would be useful, as in, make cooler weapons/shooting.
Nonetheless, you have a cool base for the game and i m genuinely excited to play an updated version, if it includes multiple improvements to the game.