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Waty

46
Posts
7
Topics
52
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11
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A member registered Feb 14, 2021 · View creator page →

Creator of

Recent community posts

Hello, the game already has gamepad support. Only that the interface shows the xbox controller buttons

Hi, I'm Waty. I know how to program in Godot 4 and I am interested in joining a team for an interesting project. If you are still looking for a programmer, could I contact you?

actually yes, it was. 

But recently a YouTube channel (Mety333 thanks), greatly increased the exposure for this project. I recovered the source code of the game that I had saved on a drive 2 or 3 years ago and I want to correct the most important bugs, include the day and night system and a couple of new areas. I will hardly be able to finish it, I have other work and another project that I want to publish in the future but, I feel that you deserve a good update for this little demake for all the support I received these days.

Hi, I tried your game. This jam has not been as well received as the previous year.

But it caught my attention that your game is made in construct 2. I programmed my first two games in construct 2. Could I contact you to work on something together sometime? I feel like publishing something new again but I would like to work as a team.

Good day. I am venturing into the professional world of 3D with work on Freelance.com, architectural and video game rendering and modeling projects. I leave you my portfolio page so you can take a look.

https://www.freelancer.com.ar/u/MatPeralta

Ícono de validado por la comunidad


Hii! yes I would love to make characters. As for buildings and environments, it is what I have the most practice and knowledge in, but I am training in the design and modeling of characters and objects. I could try it, work with you and tell me if you like my style or not.

Hello, I am a junior 3D renderer and modeler, 

I have my portfolio published on freelancer: https://www.freelancer.com.ar/u/MatPeralta

I can make detailed models of settings, buildings, nature, render them into high quality images for promotional purposes or whatever is necessary. I have already worked on 3D modeling for a space video game, I can show you more about that project than what is published in my portfolio.

Also, if necessary, code and programming management. I have knowledge of game design and two (Almost 3) published games made on my own in Godot engine.

Attached below is my freelance portfolio.

I am a junior 3D renderer and modeler. So I can provide you with high quality images, both promotional and necessary for the game. I can make specific models for your needs. I have one or two games published on itch.io and a lot of knowledge of godot and a lot of game design. 

I am a creative and dedicated person and I am very attracted to working on a project in the world of video games again.

https://www.freelancer.com.ar/u/MatPeralta

Hello, I am an artist and 3D renderer.

But I have two projects (the second about to publish) done in godot, and I have learned a lot about the engine in these years. If I can be of use to you, contact me

Hello there, I am Argentine and I speak both English and Spanish. 

I am a professional architectural renderer and recently worked on a modeling project for video games. So I understood that I can use my knowledge in architectural and scenario modeling to be used in video games. I could also use my knowledge in rendering to make high quality promotional images for your project. 

I also have one or two games published on this account and I have advanced knowledge of Godot in particular. 

I leave you a link to my freelancer account so you can see my portfolio: https://www.freelancer.com.ar/u/MatPeralta

Hello poncho777, The project was paused for a long time after programming the day and night system (an update that I haven't released yet). I'm currently finishing work on a pokemon game which, if my calculations are correct (they never are), will be ready next month. After that, it could include a new area (I plan to make it the route that connects with the kakariko village) and a proto cooking system. I dont see why not. This little project liked more than I thought. Thanks for your comment

I love the PS1/N64 style in video games and you replicate it perfectly. I have knowledge in C# and I wanted to do a small project in 3D. I would like to work with you, my discord: Waty#2043

HI, i'm Waty from Argentina and I'm learning to write and produce songs, both retro and instrumental. If you are developing a video game, I would like to participate in a project and contribute with music and sound design to give it a more professional finish. My discord is Waty#2043

Hi, I'm Waty and I'm a begginer in music design and sound effects. 

Music is a very important element of video games and together we can make the best game possible.

My discord is Waty#2043

Hi, I'm a begginer too but in music design. 

If you are a programmer and artist and you would like your game to have music, you can write to my discord Waty#2043

Hi, im Waty. I'm still a novice in composing music for video games 

but if you want to give me the opportunity to participate in your team and that your game is not muted, 

contact me. Discord: Waty#2043

hello bgurnee. 

If you are interested I am starting to compose music for video games. I also have a couple of published projects if you want to take a look. 

Thank you very much in advance

mi discord es: Waty#2043

Hello, I'm waty, an independent developer from Argentina. I was looking to join some development team to compose the soundtrack.

 I'm still a novice at this, I hope to gain experience and of course a good game comes out. 

If you are interested in the proposal, my discord is: Waty#2043

awesome concept.

i love it

Good concept, I like it. I came in third place. 
Good one.

Of course i will edit the video to be funny and posting right here, stay attend.

It is an intelligent use of the concept, although it is very abstract. Anyway, I like the game. very funny.
(2 edits)

A bit of spam... 
I'm developing a demake of "The legend of Zelda: Breath of the wild". Adapting its huge open world to a charismatic 2D game. 
In a few days I will publish an update with the option to play in English (actualy is only in spanish), and a few improvements.
If you are interested and want to stay tuned, you can follow me at www.waty.itch.io 
Again, Thank you very much for participating

I'll follow you to see the little reaper when it's finished. 

The important thing about jams is to encourage you to design and program things and I see that it has achieved that in you. Good luck in your project.

You guys did an excellent job in a very short period of time.
I am amazed at the results and had a lot of fun trying them all. 
I was recording them while I was playing them and I want to make a little video compiling them all, I hope you give me your permission.
Thanks to everyone for participating.

amazing, It feels like the port of doom to game boy, but it plays much better. 
The enemies are unsettling and the textures are a bit confusing at first, but you get used to it and you stop getting lost. 
I love the lines the game drops when you die.
Just a detail, when you grab a coin, it shouldn't stop appearing? I feel like that reinforces the feeling of finding them as secrets and would make them more special.
Anyways, I really like it. God job.

Sorry, but I couldn't finish this one. 

The moon level is ridiculously more demanding than the rest. 

Flying aliens are possibly the most frustrating enemy in platforming game history.

I loved the game, it's varied and fun, but it left a bad taste in my mouth not being able to finish the level of the moon and see the end.

man, that was hard. I will only say one thing, this game didn't need missiles, delete the missiles please.

Beyond that, and that sometimes collisions appeared where they shouldn't, the concept is fun and reminds me of a level from the first megaman, very nostalgic. Graphically it's nice and I like the music. 

I just don't see where the collecting theme would be.

Simple and direct, I love it. 
An adaptation of clicker games mixed with platforms. 
Very good idea to have a level and experience that maintains your sense of progress even when you receive many hits and lose many coins. 
Excellent.

Fantastic. 
The music, the aesthetics and the small details (such as the walls bouncing when the ball hits) give the game a lot of charisma.
My only downside is that maybe it's very difficult, or maybe I'm very bad. Anyway, I complete it and take a good image of the game.
Well done.

I loved it, it felt like a dark souls boss rush in game boy. It's one of those jam games that I wish were longer.

Incredible artistic and sound seccion, somewhat rough to play and perhaps my biggest drawbacks are the absence of a life bar for enemies and that the theme of Collecting is there, but very questionable.

 I loved.

yes, rest assured, your game is published and works. 
Only they are all hidden from the jam until the voting period begins. 
I wish you luck.

wow, that's great. I love the neon green tones. He is so charismatic and with a lot of personality. It is clear and simple to understand at a glance and I like that. keep it up.

1. No, you should not have that particular resolution. But it is important not to go overboard and maintain the aspect ratio of the console.
2.If you can put a frame around it like when you play gb in pokemon stadium for example.  
3. I want to follow the games that are presented to the jam, see and support their development.  
I always believed that these proposals develop very creative ideas and are very fun. GL HF.

I guess you'll need a pause button. But in principle no, you are not obliged to any button fulfill any specific function.

If you don't want the d-pad to be for walking, it doesn't have to be. Take advantage of all limitations. Have fun.

of course. You can choose 4 shades of gray or 4 colors whatever you want.