Hi!
I checked the comment section before playing and agreed with Enfant Voodoo about the shelf, it's really tiny, I don't know if the upgrade for it change its model and make it bigger, but if that's not the case (which might be an idea), having it be bigger could help for that.
Other than that:
- I had no issues on both fullscreen and browser (except it was harder to read if not in fullscreen)
- I found the calendar maybe 2 days before I couldn't pay the third rent, it's useful to have a clearer reminder of the day of the rent. Also I'm not sure if the different bonuses on the calendar are counted on the computer for the current day or if we are supposed to check for a few days in advance, and then sell them when the bonus on the specific type of item is on. If it's the second case, I think it would help to tell the player that the calendar exists (and the upgrade section too), since they are currently not highlighted anywhere and could be useful to know about, even more as the days go on.
- Maybe having something in the shelf menu to tell the player which products we have sold to avoid checking which one is it one by one if we forgot the name of the item.
- At the end of a day, both the summary and market update felt kinda overwhelming to read, the way the information is given in a big block of text might be the reason for me and not much the amount of information. I felt that the market update wasn't worth reading since the menu on the computer already told me which items are currently worth buying.
- The gameplay loop was satisfying and works well, I don't know if it's in the current build and I haven't reached it but I thought of having some items taking 2 days maybe to arrive rather than 1, it would deepen the gameplay and ask the player to plan more the rent or just maximizing the money they could make.
- The sound effects were good, the printer with the tape sound was relaxing each time I finished an order. Moving around in the house was smooth, the movement speed was just fine.
There might be points where I'm wrong since I'm not in a marketing environment at all and it might make sense in it, but it's the feedback of that type of players then! I played for 15 minutes I'd say and it was a fun time!