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WashedFrog

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A member registered Jul 24, 2025 · View creator page →

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Awesome to hear that! Thanks for letting me know!

Thanks for letting me know! That clarifies a lot. I’m looking forward to seeing your contributions as well!

I did use AI, I used Claude Code for the programming. I also decided to use an asset pack for the pixel art this time. I spent all my time purely on design decisions for the game based on playtesting and placing tiles from the tileset etc.

Here is the asset pack I used for this game: https://www.oryxdesignlab.com/products/p/oryx-sprite-mega-pack7-w783s.

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Thank you! I couldn't have made it as far as I did without using AI for the code and this asset pack for all the art and sound effects (minus the soundtrack which I made in jsfxr).

Here is the asset pack I used for this game: https://www.oryxdesignlab.com/products/p/oryx-sprite-mega-pack7-w783s.

So it wasn't too difficult to make, I just made all the design decisions.

I've made sure to add a disclaimer for the above.

I played your game and it was super smooth btw, loved the sound effects, made it to 8 meals. Thanks for sharing!

Glad you enjoyed it! Thanks for leaving this comment :)

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First off, I want to thank you for playing and I really appreciate you taking the time to give me feedback, it means a lot to me. 

To answer your question I'd like to be fully transparent.

I usually make all the art and sound effects for my 3 hour games, you can check my other submissions to past Trijams if you want to see the scope of those. This time I made the decision to focus more on polish and used this asset pack for all the pixel art and effects along with the sound effects. I created the soundtrack in jsfxr. Fun story: The crash noise I used in the soundtrack was hand edited waveform that ended up sounding almost identical to a dog barking in the distance and my dogs went crazy while I was working on it lol. I use Claude Code and vanilla HTML+JS as a single file for these three hour games since I've found it to be the best way to focus on the actual design of the game. I'm an experienced software engineer and that's just how I build software now. I wasn't able to find anything in the rules for the jam explicitly banning the use of coding agents for programming and non-user-facing parts of the game. If it is against the rules or the spirit of the jam, then I am clearly in the wrong and will disqualify myself. Other jams I've submitted to recently explicitly stated that they don't ban the use of AI-assistance for coding because it isn't something that could be policed anyway, I figured since it wasn't stated anywhere it wasn't really an issue. I could very well be wrong and maybe I missed something about it somewhere. Looking forward to hearing what you think.

Here is the asset pack I used for this game: https://www.oryxdesignlab.com/products/p/oryx-sprite-mega-pack7-w783s

I've made sure to add a disclaimer for these things, so thanks for bringing that to my attention.

P.S. I really enjoyed your game! Very impressive, you are clearly a lot more experienced than I am. I'm currently trying to figure out 3D modeling/rigging/animation/texturing etc since I really want to make good 3D games in first person.

Thanks for the nice comment! Glad you had fun!

That was the intended ending, sorry for not communicating clearly enough. Thanks for playing!

Thank you so much for sharing this! Was really cool to hear your feedback in real-time!

Thanks for your feedback! We definitely could have done better with how we communicated the oxygen system, got a lot of great learnings for the future.

Thanks for playing!

Thank you!

Thanks for playing! Not a bad score, it gets really hard really fast 😂

Thank you for the feedback and thanks for playing! Had a blast making this one!

Thanks for playing! That was actually the proper ending to the experience.

Thanks for letting us know, we’ll check it out.

Thanks for the in-depth feedback, it’s very much appreciated! We’re aligned with you on all of those points. Very glad to hear you were able to get to the end! Thank you for playing!

Appreciate the feedback!

Thanks for the feedback and thank you for playing!

Thank you for playing!

That's high praise, thank you! Was a huge inspiration for us.

Thanks for your feedback! I appreciate you!

Thank you for playing!

Really solid game

Absolutely, I missed the mark with pacing. I'll carry that forward as a learning for the next jam. The goal is to allow the player to experience everything the game has to offer or beat the game within a 3-minute session.

Thank you!

100% agree. I learned a lot that I would do differently next time. Thanks for playing and for leaving good feedback!

Absolutely, that needs to be rebalanced. Thanks for the feedback!

Totally agree on the star collection balancing, was thinking the same.

Thank you for playing and leaving helpful feedback, very much appreciated!

Thanks for playing and leaving a comment!

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Ah, sorry about that. Thanks for letting me know! I fixed that bug.

Thanks for the feedback! Glad you enjoyed it!

I don’t see you on discord. Can you send me a message? Did you make sure to include the period? “canute.”

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Thank you, I’m happy to hear that! I really love the time constraint. I definitely want to do more 3 hour jams now lol

Thanks for playing!

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I'm a programmer, looking for a team. Sent you a friend request on discord, name is "canute."

Absolutely, lots more that I would have loved to add with more time. I will likely add more after the voting period, thanks for your feedback!

Thank you for the kind encouragement! Your game is awesome by the way!

Me too haha