Interesting concept! I ran into a bug where after hitting the back button to return to the main menu I wasn't able to start a new game. The music it made was nice. I wish there was a way to delete a peg without having to reset the level.
WashedFrog
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Thank you so much for your feedback and thanks for playing! Funny you should mention these things because there is a start menu and the coins collected in the level actually are what is used for upgrades and abilities. In retrospect, I definitely should have communicated that better in the level end screen. I usually make my own music for each game but ran out of time for this one.
Thank you for your generous comparison! I love Neon White. I think the level design was definitely the weakest area here, didn't spend enough time on it. I would love to expand the concept and spend more time thinking about some new level designs. I found myself wasting a lot of time playtesting this one lol
I did use AI, I used Claude Code for the programming. I also decided to use an asset pack for the pixel art this time. I spent all my time purely on design decisions for the game based on playtesting and placing tiles from the tileset etc.
Here is the asset pack I used for this game: https://www.oryxdesignlab.com/products/p/oryx-sprite-mega-pack7-w783s.
Thank you! I couldn't have made it as far as I did without using AI for the code and this asset pack for all the art and sound effects (minus the soundtrack which I made in jsfxr).
Here is the asset pack I used for this game: https://www.oryxdesignlab.com/products/p/oryx-sprite-mega-pack7-w783s.
So it wasn't too difficult to make, I just made all the design decisions.
I've made sure to add a disclaimer for the above.
I played your game and it was super smooth btw, loved the sound effects, made it to 8 meals. Thanks for sharing!
First off, I want to thank you for playing and I really appreciate you taking the time to give me feedback, it means a lot to me.
To answer your question I'd like to be fully transparent.
I usually make all the art and sound effects for my 3 hour games, you can check my other submissions to past Trijams if you want to see the scope of those. This time I made the decision to focus more on polish and used this asset pack for all the pixel art and effects along with the sound effects. I created the soundtrack in jsfxr. Fun story: The crash noise I used in the soundtrack was hand edited waveform that ended up sounding almost identical to a dog barking in the distance and my dogs went crazy while I was working on it lol. I use Claude Code and vanilla HTML+JS as a single file for these three hour games since I've found it to be the best way to focus on the actual design of the game. I'm an experienced software engineer and that's just how I build software now. I wasn't able to find anything in the rules for the jam explicitly banning the use of coding agents for programming and non-user-facing parts of the game. If it is against the rules or the spirit of the jam, then I am clearly in the wrong and will disqualify myself. Other jams I've submitted to recently explicitly stated that they don't ban the use of AI-assistance for coding because it isn't something that could be policed anyway, I figured since it wasn't stated anywhere it wasn't really an issue. I could very well be wrong and maybe I missed something about it somewhere. Looking forward to hearing what you think.
Here is the asset pack I used for this game: https://www.oryxdesignlab.com/products/p/oryx-sprite-mega-pack7-w783s.
I've made sure to add a disclaimer for these things, so thanks for bringing that to my attention.
P.S. I really enjoyed your game! Very impressive, you are clearly a lot more experienced than I am. I'm currently trying to figure out 3D modeling/rigging/animation/texturing etc since I really want to make good 3D games in first person.









