Wow I actually had an idea to make a 3D version of a game similar to this literally have the project named Castle Defender ready to go for the next jam I do. This is cool and you got a lot done in a week, submitting at the final hour ! I hope you continue it!
warrenscipio
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nice fun game! made it right around ~2400m which felt pretty spooky, I had a strat where I rolled my sub along some terrain to get angled just right and once I got deeper that killed me lol, after reading some comments I'm guessing the gravity multiplier going up made my strat a death sentence lol fun game tho, I wonder if you secretly have a monster at like 5km or something crazy.
Yeah so I tried to make it a little puzzle but ended up making it VERY specific, basically you need to be a flat rock, become the medium rock between the ram and the platform, then go over to the much bigger rock on the left go back to where your flat rock is and become that rock. to make the jump... I didn't intend for the flat rock to be the only one that can make the jump but that's pretty much how it feels and even then its a small window lol But Thanks for playing! I'll for sure be updating it a bit after the jam
I really like the style choice, the shader or whatever you are using to get that cell shaded heavy border effect is cool. I'm not sure if I was able to dash through the fire or maybe I just take that hit, but slayed the dragon and stood over its corpse with my endless injuries. Amazing job for only a week of Godot!
* I had the same issue with web compatibility, its rough
Cool story, sells the vibe for sure, I got killed twice, rip,. I liked the PSX graphics look, and the audio is really well done, the noise of the storm, the talking, also I'll admit I was spooked by that unnerving noise I heard before dying.
* also screen where you show the jam theme and wild cards is nice, I'll probably start doing that for future jams!
Thanks for trying it out! On the actual game page we listed the controls in the game, we didn't see a way to add them to the submission page
So if you don't know to click 'B' (a lot) then yeah you can only really spin around, definitely still unfinished and unbalanced though so we will work on it in the future.
- mash B while in the market stand to make burgers (That's your ammo by the way)
- WASD and mouse to move (W always goes to the cursor),
- LMB to shoot
- hold M to open the buying menu and use the LEFT and RIGHT arrow keys to select which upgrade you want. Get $10 to upgrade either your ammo capacity or save up to $20 and build a turret!
- E to place turrets if you have them
- SHIFT to sprint
- SPACE to jump....cause why not
Nice the music really felt like I was being thrown back into the 90s. The art has a nice old feel to it as well. Sometimes I think I clicked the wrong movie and it took me a moment to realize I could use the computer to just see what movie I had selected so nice design there.
**I did notice at first when I played the game I could only see the basket of movies spawning in and none of the background shelves or computer on the left loaded. I needed hardware acceleration on for my browser to render that stuff (which I should have had on anyways testing a bunch of web games) but just thought Id mention it in case others see that issue.
Nice the music really felt like I was being thrown back into the 90s. The art has a nice old feel to it as well. Sometimes I think I clicked the wrong movie and it took me a moment to realize I could use the computer to just see what movie I had selected so nice design there.
**I did notice at first when I played the game I could only see the basket of movies spawning in and none of the background shelves or computer on the left loaded. I needed hardware acceleration on for my browser to render that stuff (which I should have had on anyways testing a bunch of web games) but just thought Id mention it in case others see that issue.