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WardensDev

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A member registered Feb 16, 2021 · View creator page →

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Thank you for playing!

Thank you!

Thank you! Yeah, I didn't have time to make as many levels as I would have liked. I definitely would have focused more on stretching out the progression given more time, but I wanted to at least have a couple levels in there that showed the direction i wanted to go further down the line.

Thanks for the review!

Thank you for playing! Yeah, if there's one thing I wish I could've squeezed in before the jam ended it would be some difficulty settings. I tried my best to find a happy medium in that regard, as I didn't want it to be too easy. Thanks for the kind words, and I'm so glad you enjoyed it!

Thank you!

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Thanks for playing! We're glad you enjoyed it :)

Thank you for playing, and for the kind words! The art is from an asset pack, but some of the assets were altered to fit our needs. @84d93r was dealing with all the art, and he did a really good job designing the visuals.

Some kind of tutorial is just another feature we didn't get time to add. I tried to explain the best I could in the Game Page description. We're glad you stuck with it though, and ended up enjoying it!

I used the Navigation node for the pathfinding, and a script for the behavior that's instanced on each NPC. I just didn't have time to really get in there and polish it.

lol the music was just the first thing i found that felt kind of urgent. The pathfinding turned out to be a bigger project than anticipated. Thanks for playing!

Yeah, I really wish I had more time to work on the pathfinding. This ended up a bigger project than I was anticipating lol. Thanks for playing!

Dang, sorry about that :(

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Sorry about that! Did you try the "Surrounded_***_LoFi.zip"? 

Yeah, UI and sound design are my two weakest points in game dev, which this jam made glaringly clear lol. Thanks for playing!

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Pretty fun game. I think it's really satisfying to draw the lines. I made it to 60 by maintaining simple paths between each organ and the heart.  I also made it to 72, but I feel like I kinda cheated because I just filled in everything. But this also had the consequence of not every organ making it to the heart (im guessing due to pathfinding?).

I like it though. It's challenging and pretty unique!

The only issue I encountered was when I pushed a block against the wall and couldn't get it off lol. But that's on me I suppose.

Pretty good game, I didn't encounter any bugs or anything, which was really nice. The art was cute, and the heart switching mechanic was cool. Great job!

I love the idea of the heart throwing mechanic. The first couple puzzles were a good introduction to the mechanic. I would love to see it taken to the next level with more complicated problems to solve!

There was a very noticeable graphical bug that caused some clipping/flickering, but other than that, this game looks (and sounds) very polished.

The combat and movement in this was pretty satisfying, and I loved the aesthetic of the art style. After a while the worms really started piling up and caused some massive frame drops when I would slash at the big mob. Dunno if it was the drops spawning in or what.

Overall very good, though. I played through a couple of times. :)

Thanks for playing! I'm really glad you enjoyed it :)

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Yeah, the max is 20. Mostly because I got tired of hand placing spawn points lol. Thanks for playing :)

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I've exported a separate project with lower graphics settings. Give "Surrounded_Windows_LoFi.zip" a try.

Certainly. I'll get on that.