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WannesMalfait

23
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1
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A member registered Aug 21, 2021 · View creator page →

Creator of

Recent community posts

Thanks for showing me the video, got some great feedback from it. You did really well given how there aren’t any tips in the game to complete the levels. That was something for which I ran out of time. Now that the jam is over I might work on it some more to try and make it more accessible, and fun to play.

Fantastic game!

My favorite one so far. Super satisfying, and I could play with it for hours. Would nice if there was maybe a little description of each type of particle, and as others mentioned, dragging with the mouse.

Very nice graphics, and fun to play. Challenging but not impossible.

Definitely a hard game, got to level 5, but then I couldn’t predict the bounces well enough. Very fun concept though. Would be nice if there was an “easy” mode which at least shows the path the arrow will take.

I like that you chose morgenstimmung as background music. Definitely not your normal plot. In terms of the actual game I wish there was some “quest panel” which shows what you need to do, and maybe a clearer indication of what you can interact with. Also found it difficult to get through some thin parts. The combat was pretty easy once I figured out that I could just spam healing moves. I love the style of the graphics.

Yeah didn’t have the time to test it on other people, but I realised it later too that the UI was a bit unintuitive. The inputs are draggable but it’s not so obvious, should have probably just used the slider widget.

Ran out of time to make a custom level mode. I also wanted to make a “practice” mode where you don’t have a time limit.

I do plan on maybe working on this a bit in the future to add more visual clues + explanation (like showing the tangent at 0 when changing the coefficient of x). That way it’s more educational.

The problem is that my keyboard is AZERTY, which means that when I press A your game will most likely register that as a Q. On windows I can switch my keyboard to act like QWERTY which fixes that problem. BTW this is not just your game, a lot of games have this problem (even AAA games lol)

Fantastic!

Love the idea for this game. Almost want to get started making my own version now 😄. The biggest problem for me is that it’s hard to tell what gets affected by clicking which star, so maybe a small indicator on hover would be nice. What would also help is an indicator of what “constellation” the planet sees at the moment.

Managed to beat it after a few tries 😎. I liked it even though it was short, and clearly still proof of concept.

Very original (at least as far as I know). Love the game.

Fantastic game. Love the look, the sounds, and the game mechanics!

Looks very clean, well done!

Really enjoyed it. Was stuck for a while on the last level. Very intuitive, and I like that there is an undo button.

You have to predict the path the enemy will take in the future. By predicting the future you win the game. Wanted to make something maths related and not just a “robots+sci-fi” future game. This is what I came up with.

I love the color choices + overal look. Found the movement in the game itself a bit choppy. The game would have been even better if that was smooth.

This game is too hard (╯°□°)╯︵ ┻━┻ . Super cool concept, but I can’t say that I got far enough to see everything you did.

I tried my best, but I couldn’t do it without hitting the walls :(

Sad to see that it isn’t finished yet. Everything you have so far is great!

I like the music and the game, but I found the difficulty a bit too high. When you spawn you are placed right next to an enemy. It’s also very difficult to get of the ladder. But I’m terrible at video games in general so I’m not sure if that’s just me.

Cool game! Thought the controls weren’t working for a second but then I realised I wasn’t using a QWERTY keyboard. After switching to QWERTY it worked perfectly.

I study mathematics, so it was a logical choice.