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A jam submission

Break the surfaceView game page

Short and sweet puzzle platformer about a fox and his A.I. friend, created for OLC GameJam 2021.
Submitted by Dot Matrix Spook (@DotMatrixSpook) — 1 hour, 2 minutes before the deadline
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Break the surface's itch.io page

Results

CriteriaRankScore*Raw Score
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry)#94.5004.500
Impression (score low for unimpressive, high for impressive)#133.8753.875
Adherence (score low for poor theme implementation, high for sticking to theme)#203.8133.813
Originality (score low for unoriginal, high for original ideas)#383.5633.563

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

Charming game and very pretty graphics. Ran a bit slow on my ancient pc, but considering other entries didn't run at all this still performed pretty well and was at least playable :D

Submitted

Awesome jam entry! The puzzles are at perfect difficulty for relaxed playing. It is overall a very satisfying gaming experience, very well done!

Submitted

Very good all round, one of my favourite entries so far :-)

Submitted

Puzzle and level design is just great. Not to hard, not too easy. Perfect for a pleasant playthrough. Big/small jump mechanic is cool.

Only drawback is collision detection. Main character tends to get stuck on platforms in weird ways. It's not a deal breaker though.

The fox is very cute and relatable.

Submitted

Very nice graphics, and fun to play. Challenging but not impossible.

Submitted(+1)

Ah, Titan, my favourite moon. I could not make it there but I enjoyed trying! Really well put together and nice graphics!

Submitted

Generally great (but got blocked in one block and only reset option was to reset full game and i did not saw option to go back to check point and i stop playing because i did not wanted to go trough same levels again) but beside that it's really good.

Developer

Thank you for feedback! I just submitted a bugfix, stucking in blocks shouldn’t be a problem now :)