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A jam submission

FUTURE HitView game page

Plan for the future and hit in things in the correct order
Submitted by tojts — 11 hours, 22 minutes before the deadline
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FUTURE Hit's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence (score low for poor theme implementation, high for sticking to theme)#114.3084.308
Originality (score low for unoriginal, high for original ideas)#243.8463.846
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry)#413.9233.923
Impression (score low for unimpressive, high for impressive)#692.4622.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Good concept, I think a grid might actaully help a lot here with the ability to predict the trajectory better...

Also, varying ball sizes might also add another element to gameplay as bigger balls (hehe) will be easier to hit, but harder to fit in between other balls...

Overall a fun play through :-)

Submitted

Initially, I thought "this premise is so simple", but then, as the game asked me to place more and more dots, the complexity grew and I was surprised by how interesting the problem of placing them was to solve. Really neat game! Would be a fun mobile game. Love that the cursor is the projectile, haha. Was a little annoyed, though, that, if the cursor missed my balls, it would just keep bouncing around forever DVD-screensaver style until it hit something. Would have liked a way of easily restarting the level.

Submitted (1 edit)

Rage inducing in a good way :) Best I could do is 7 dots.

In all levels after 1 the game should announce success if only 1 dot is left, as it will be hit sooner or later.  Including a time slider would be nice, so you can speed up the simulation while waiting for eventual lucky hits after you realize you completely failed at predicting an actual path. There's a glitch that happens sometimes - the arrow slides along the edge for a few moments instead of bouncing right back.

All in all, very simple yet very effective.

Submitted

Definitely a hard game, got to level 5, but then I couldn’t predict the bounces well enough. Very fun concept though. Would be nice if there was an “easy” mode which at least shows the path the arrow will take.

Submitted

I had fun with the gameplay