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(1 edit)

Rage inducing in a good way :) Best I could do is 7 dots.

In all levels after 1 the game should announce success if only 1 dot is left, as it will be hit sooner or later.  Including a time slider would be nice, so you can speed up the simulation while waiting for eventual lucky hits after you realize you completely failed at predicting an actual path. There's a glitch that happens sometimes - the arrow slides along the edge for a few moments instead of bouncing right back.

All in all, very simple yet very effective.