Definitely the most enjoyable game I have played so far this jam! I would love to see it expanded and fleshed out some more :)
WanderingMillerGames
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I gave it another go after your fixes. I was able to use the turbo boost and spin the wheel this time! I do think this has potential and I like the idea, but it seems you didn't have enough time to implement the features fully :(
I'd like to see a timer or some mechanic for replayability. I didn't notice the wheel having too much of an impact. I did enjoy dodging the trees and testing my reaction time. I think you should continue working on it and add some more polish. Not bad for a 7 day jam :)
It looks like there are some major bugs with your upload- I would love to try it when these are resolved! Perhaps you are aware, but I cannot get enough momentum to jump a ramp, and I cannot figure out how to spin the wheel at the top. It looks like it would be fun! Reply to this comment when you get a working version so I can rate :)
Very charming game- I like the screwdriver character and the theme interpretation is great! I wish there was some timer or score variable so I can see how long I've been going or how long until I reach the goal (I wasn't able to reach the island if that was the end). Screw Ship could use a little variation in gameplay but overall I had fun playing!
You have the beginning of a pretty fun game here. I think with just a little tweaking and polishing the experience would be much more enjoyable. I didn't feel like I had any way to avoid the enemy bullets, especially with them shooting multiple at once. The addition of varieties of enemies, clearer waves, better controls would make the game feel more complete. Overall, good job!
The main menu and intro are very well done thematically and I understood the objective immediately. For the first few rounds I didn't know that the arrow keys were to spin , and I thought the -> arrow on my character was showing me which to go in the air for my teammates to catch me. Maybe I missed that control introduction, but I had to look in the comments to figure it out.
The implementation of the theme is well done, the game was bug free, and the music and SFX were spot on. I wasn't able to get past the 26 spins, which could be just a skill issue on my end. I wish there were some obstacles thrown in the air to avoid while spinning instead of only the increasing spin requirement.
Overall, a very well made game for the 4 days your team had!
Very unique interpretation of the theme that I think works quite well! I like the idea of the controls being the mechanic that is spinning rather than the gameplay elements. The gameplay was smooth and I didn't experience any bugs and I understood the goal clearly. For all of the levels (minus the outdoor tree one) I felt as if I was wondering around aimlessly just hoping to find the green circle- I didn't even know what I was searching for on the first level. I didn't find any upgrades on any levels except the first and for the 2nd and 3rd I was searching for an upgrade.
I couldn't get past round 4 because I kept running into walls when IT was right behind me, which is maybe just a skill issue on my end. Overall I think you captured the them well and the atmosphere is peak, there are just some gameplay elements that maybe need to be ironed out more!

