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(+2)

The main menu and intro are very well done thematically and I understood the objective immediately. For the first few rounds I didn't know that the arrow keys were to spin , and I thought the -> arrow on my character was showing me which to go in the air for my teammates to catch me.  Maybe I missed that control introduction, but I had to look in the comments to figure it out. 
The implementation of the theme is well done, the game was bug free, and the music and SFX were spot on. I wasn't able to get past the 26 spins, which could be just a skill issue on my end. I wish there were some obstacles thrown in the air to avoid while spinning instead of only the increasing spin requirement. 
Overall, a very well made game for the 4 days your team had!

Thank you so much for playing and the positive feedback! I can see the confusion there with the arrow next to the player sprite.  If we had more time, I would've loved to include an interactive tutorial vs. just the lengthy letter with the instructions. 26 spins is so close to beating the minimum range of round 3! Obstacles would've been fun for sure, maybe even spinning to knock them out of the way. Thank you again! :)