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A member registered May 14, 2015 · View creator page →

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The bottom line is to work on something as long as you're getting something out of it. Whether that is money, knowledge, 'cred', or *gasp* personal enjoyment that's all that matters. However you rank things like money, fun, and knowledge is how you should rank your projects.

I will say this though: Games are like children. They start as infants, so adorable and you have such high hopes for them. It's brain chemistry and instincts. Your first rigged character, the networking finally working correctly good enough... every day you're blown away by how much it's improved so fast. Then they get older... they start to become stubborn, they learn use the word 'no'. They become obnoxious and they no longer fit in your free bitbucket repo, they suck up your money and your time, and their code looks like ground zero of an explosion. You can't wait for them to move the fuck out and get their own job and start supporting you. Aaaaanyway, I'm sorry if that went a little too deep and off topic.

<edit: returning-to-topic>

I'm almost always working on at least two projects at once. One is usually to keep food on the table and one is because I genuinely want to see it made. (or I want to figure something out) Many times it's 3 and occasionally 4+. (not recommended)

Hi all, I threw up a game jam game the other night and ran into a problem with the arrow keys scrolling the page. In the past I've disable this with a *{overflow:hidden;} but that doesn't seem to work inside of the iframe. For now I've included a fullscreen button (which is not ideal) but I'd like to find a way to fix this in future projects.

The game is made in Unity 3D, deployed to the WebGL target. The Game->Baby Rogue

I've also tried some of the solutions that people have posted for other sites with no success. I am not a web developer, so maybe I missed something obvious.