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Walfalcon

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A member registered Jul 01, 2017 · View creator page →

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Dang, I really liked this game and was getting really sucked into the writing and visuals and intrigue, but I couldn't pick up the trash by the EKG on night 4! If you want to update it to fix whatever bug was causing that (unless I was just misunderstanding the game) please send a message to the organizers. We didn't discuss submission period updates, but for something like this where you (presumably) can't finish the game and the fix would be (presumably) pretty small I think it should be allowed.

In any case, when you described it as an 'experience' I was a little uncertain how it would be but I mean that was certainly an experience (acclamatory). Gives some How Fish Is Made vibes, sorta. Very cool.

Ok yeah just finished it, very interesting game. I will say that it took me quite a while to find the last piece of trash on Day 6, since everything was so dark.

Wow, I am very impressed by how many little things to figure out you crammed in here! Very fun, the controls/combat is challenging, but the consequences of failure aren't too high so it doesn't feel bad. Made me think of Zelda 1, obviously, but also like, GameCube/PS2 3D action platformer games? The ones that suddenly ask you to do a kart race, or a match 3 puzzle, or floss a giant's teeth, or something like that to progress.

I will say, enemies knocking you backwards instead of away from the enemy did lead to a few too many frustrating moments where I was trying to move away from an enemy, but then the enemy knocked me "back" and basically pulled me into it, hitting me twice and putting me on the opposite side of where I wanted to go. That said, it was a pretty fun challenge to figure out how to work around that, so... I guess that's actually a plus? I dunno.

Minor bugs: When I died during the boss fight, the boss' HP meter remained on screen until I beat it, when I picked up the boss medal, there was a second boss medal that I could also pick up (same with the VHS medal), sometimes while playing Breakout the paddle starts following the ball until the ball goes out of bounds or you restart the minigame. I think the ball is somehow spawning below the paddle and pushing it up, and the paddle is trying to move back to where it's supposed to be? Also, not sure if this is a bug or just a secret I don't understand yet, but the boss kept vomiting small green circles that never went away even after the fight? Like the bullets but green. They don't do anything.

Also some easy things to potentially add, either to this game after voting or to a future project: Godot makes it relatively easy to export for web, and I don't think this game is doing any of the various things that makes Godot web stuff not work. In my experience, people are way more likely to play games with web versions, so I try to do that when possible. Also, controller inputs! Godot lets you add input maps that work with pretty much all modern controllers very easily, so like IMO no reason not to add some most of the time. That said, this one might be more of a "me" thing, most game jam games I see don't bother setting up controller inputs.

Sorry if that felt like a lot of criticism, you just had me playing Breakout for so long, I had the time to think of a bunch of stuff to write (it took me over an hour, I am very bad at Breakout). It was overall a very fun and engaging game, your really nailed the feeling of exploration and adventure!


Also it replicates that classic Zelda 1 moment where I'm missing a little bit of health, so I decide to grind some enemies to heal, and that proves to be a fatal mistake because I'm actually pretty bad at the combat.

Wow, very interesting! I feel like it would be tempting to make some visible point total for the player, but I think it's better without one (and I suppose that matches the theme too).

At first, I thought the game was just like, pretty neat aesthetically, a cool vibe thing. But when my wife calls and two lines are close to snapping, I'm into it. Genuinely engaging game, in part because of the weird controls. However, I think it crashed when I lost?  Also on the note of the controls, if you hold down the mouse, move it out of the play area, and then release the mouse, the hand gets stuck closed until you do so again. Maybe try capturing the mouse?

Whoa, this is the most thorough jam review I've read in a while, thanks.

Oh frig, did you beat it? Honestly I did not consider the trackpad crowd when doing the controls.

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The pictures were good, but the text explaining each piece's origin was legitimately life-enriching.

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Every sentence in this is overwhelming (positive). Also I'm just finding it really interesting, and the structure/framing is inspired.

Thanks! That initial state of confusion is the Intended Experience, although I don't know if it's actually fun.

Oh yeah, the timing is pretty tight and tricky. Thanks for playing, in any case!

Dang, that was cool. I loved the graphics. Also think it's funny that you almost did the one-handed wildcard, but like barely not.

Wow, very fun! I'm going back and forth over whether the One Hand wildcard added or detracted from the experience, but while it was a little awkward sometimes I think it made the game better in the end. Wish I had submitted a game so I could rate this, it was great!

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Most jams (including the Godot Wild Jam, which you also submitted this to) specifically disallow submitting games that you already made before the jam.

Thanks! I actually was also thinking we had similar styles when I played your game (which I loved, btw).

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I forgot to put a prompt, but you should be able to restart by punching. Whoops.

Ah, yeah maybe I should have made a different sort of sprite for the attack. Thanks for playing, and also your game was really interesting!

Hi! I actually just filmed myself and then cut out frames of the video to make the sprites.

As for the jumping thing that's probably because you can't redirect your movement while in the air. You gotta back up a bit!

Dang, this game is tricky!

Wow, that was neat! I did solve the scales on accident, but I guess that'll just happen sometimes. Fun puzzles!

Restarting does not work for me either. Guess I missed checking that after uploading. Thanks for letting me know!

Legitimately hilarious.

Honestly the premise sounded a bit questionable (what's so fun about unscrewing a battery compartment) but trying to figure out how to repair it before the time ran out ended up being really engaging.

I totally forgot I set that up, huh. Yeah don't actually give me money for this, I just thought it would be funnier if I clicked that option.

I think that's Japanese, not Polish.

Nice game, funny and fun. Only complaint was it was a bit hard to tell where to click at the end (I kept clicking on the word "here" was confused when nothing happened.)

Very interesting. Almost a zero-player game, but in some ways requires a human player even more than a lot of other games.

Also you didn't create all the audio during the game jam, liar. My play through included the song "9th At Pine", and that was released in 1996. ;)

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I have no idea about the theme, I guess I want to make a platformer though? Dungeon-exploring could be cool too.

I'm probably going to use LIKO-12, gonna spend the next few days figuring out how it works so that I'm not going into this jam totally blind.