I really dig that idea - I had a swap through anything on screen but at the time the visual feedback felt unclear so i opted to one swap only. In a future iteration I’m definitely something like yours / others suggestion. Thanks for playing and sharing this feedback.
wahoolagon
Creator of
Recent community posts
Really fun theme + interesting puzzle. Gets pretty thinky towards the end which I really enjoyed. Early on, I didn't fully understand the effects of roads to the full extent which led to some guess + checking. But that would be easily fixed with more onboarding if you decide to push this further.
Awesome work!
Thanks for playing! & sharing this feedback.
Almost (i think all) sounds I ended up doing a bit of mixing with my voice too make it feel fun/make sense in this world. So admittedly, the physics is a place I did get LLM support. & all the physics functions are packaged in their own file that I'd be happy to share.
I really agree with you on wanting to be able to toggle across multiple entities / trigger chain reactions. & having variable crank speed across them. I am considering pushing this further and would definitely do something like that if i did.
This felt like a UFO 50 game in the sense of it was one simple idea/mechanic executed in a really fun way. This game jam was short, but with more time + love I think this would be a really fun game to try and master.
The trapping mechanic felt satisfying – I do wish my arm stretching was a little bit quicker across long distances (maybe the further out they go they get a little faster). & initially, the grading/validation to beat a level was initially unclear.
fun entry. Great job!
I did not get very far, but among the jam games I have come back and picked this one up the most (no joke I've sat on the couch and gone "i'm going to fire up Square Space" about 4 times this week). The controls never felt bad, just something I had to learn.
My only thought would be (if you want to take this further) some gentler onboarding to teach the player how to construct some shape arrangements.
Michael - you did an awesome job here. I found myself in a flow state from the start all the way through. I wish the ball settled a little bit sooner (mainly because i have so much excitement to take my next shot)
Being able to have a second way to influence/improve your shot was such a clever idea i'd never seen before. Worthy of a full release if you ever want to take this further.
Also the music + sound really helped settle me in / feel at ease while playing this very chill game.
Loved the cowbell song and use of swapping. You guys did a great job.
On the first level I had trouble understanding where to swap the cows to –but once I noticed the animation above the grass I was good to go.
Out of curiosity – what led to the game being 200mb? I was wondering if something got bundled into your source folder that made it's way to the pdx.


