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Vuono87

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A member registered Jun 04, 2019 · View creator page →

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awesome, thanks for the update

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but what if i wanted a different location to use a different board and background?

in the start darts game plugin command can you make an option to change the graphics for the background and dart board?

It looks awesome, i hope you guys find the help you need to finish the project.

i was wondering if it would be possible to make it so depending on the character they are linked to the give different skills.
here's an example.
if linked to actor 1 it gives fire, flame
if linked to actor 2 it gives fire weapon, Fire Res
if you could do this for multiple actors it would be awesome.

sorry it took so long for a reply, life has been hectic. i do not have telegram.
one bug i found is if you use spy eventually you will stop receiving cards at around 12 cards. your card hand still makes space like you received more cards and the number of cards in your deck drops but you do not receive the cards.
damage/damage_row i cannot get to work with leaders or units.

there were other things but after looking at the code there's still stuff you haven't implemented yet so i left them out.

do you do commissions? i have a bunch of ideas i'd like to add into it.

I got around to doing some testing with the plugins current features. i found some bugs and have some suggestions for the plugin. can i message you on boosty or would you rather me post everything here?

thank you, and sorry i didn't get to reply before you made the changes. i noticed that it was something i could change myself later.
lack of sleep and i overlooked it. thanks again!

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i downloaded the EN files just to be clear. when i put them in the project and run the game it's in RU in game.

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copy and pasted into an empty project... the EN files are in RU language while playing in game

tried the demo, you might need to lock player movement while they are able to click the screen. you can move the character around by clicking while the image is up. 

i came across a bug or a few... when in the deck builder menu using the scroll wheel on a mouse to go down through available cards, it will start showing the card below the highlighted card.
also the arrow keys don't seem to work properly in the deck builder menu, using them to move through the cards gets buggy and it doesn't let me reach the bottom row of cards.

also i found a text error, when you reach the deck limit it... it's not in English, and i don't see the text in the plugin settings to fix it.  

i think i love you
i been wanting this style of card game for years. trying out the demo now and plan on getting the full version very soon!

awesome job on these, the only thing that's missing is some clubs and mauls

awesome,  i look forward to it.

any chance of this being brought over to MZ?

these look great. awesome work!

sprites that could be used for the player characters. warrior, rouge, mage... ect.
not the walking sprites, sideview statics like your other packs

these are awesome, especially the bosses. 

any chance you could or are making a party member pack as well?

that would be awesome, i'll be looking forward to it

think you could do different event puzzle examples, like from GoldenSun moveable pillars that you could jump on top of once placed in the right position, or the different sized logs that you can roll around or place into water. i never seen any for things like that.



awesome work with these, they remind me of a game i used to play years ago, Adventure Quest and Dragon Fable.

these are pretty badass, hopefully you expand this style/theme with more enemies and variations.

this looks pretty cool, but i don't know French sadly... any chance for an English translation?

for some reason the plugin commands will not work.
the notes work fine, by the way the examples you have on this page are messed up, they need this... <PS> </PS>

which characters remain in this to complete the MZ actors? 2_3, 3_1, 3_3 and 3_8? 

these are pretty cool but missing all the elements id need... any chance you could add a pack containing lightning/electric, wind, light and dark?

am i doing something wrong?
im using $gameTemp.reserveCommonEvent(2);
it works if i give the part exp through an event, but if they level up through combat(after battle) if will not run the script.

these are pretty neat, any chance you could do gloves/bracers/gauntlets? hands feel a little empty

these are awesome, love the manticore and purple worm especially.
any chance you'll be doing a "human" type pack? bandits, guards, etc...? 

you're the best, I'll be getting these soon

that's awesome, i was hoping you could find a fix. i'll check it out here in a bit

actor 2-2 was included... not sure if it was meant to be

would in be possible to suggest a obsidian themed cavern tileset. black/purplish floor and walls, lava and sharp pillars of obsidian. i think it would be a neat addition

will this be updated to the newest versions of the plugins

awesome work as always, i was hoping something like this would get added!

jumping from the top of the void to the bottom and back

its hard to get a good screen shot when spamming but these 2 are the best i can do...