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i found an issue... if you have a moving event with the <BlockJump> tag you can still jump over it. it works fine on stationary events, but not moving ones.

Hi there! Thanks for the report.

But as I can see the plugin works fine. If you set an event priority to "Below Character" and make it moves, it will get below the player(while it is not jumping), because the collision is not related to the event movement but with the player jumping. So at a certain time the engine updates the movement for player and event, you may be able to jump over it or even right above it.

If you set that event priority to the Same as Characters, and try to jump above it when the event is moving, you will see that you will not be able to jump over the event.

So if you want a moving event that you cannot jump over it when it moves, set the event priority type to "Same as Character".

See if that can help you!

i'm an idiot. I had through checked. everything works perfectly, thanks for the reply

haha! It can happen!

Have fun! ^^