An awesome recreation of the original! I love all the new songs added, and the custom chart compatibility is the cherry on top!
voyagerltaj
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Of course, the game deserves all the praise haha! As for my interpretation, at the start I thought the main character was either coming to terms with their own death or an otherwise terminal condition, hence why they were stuck in the room and it kept becoming more and more disconnected from reality as time went on. But eventually (and especially with the ending) it became more clear that they were instead willingly locking themselves in, with the "locked door" being more of a metaphor for a mental barrier preventing them from facing a conflict in their life (which I assume has to do with their strained relationship with their parents that makes the protagonist feel like they don't belong, as they seemingly decide to run away from home at the end). As for the characters I think each of them represents a part of the protagonist's inner thoughts, with the frog being toxic positivity as a coping mechanism, the cat being a far more pessimistic (yet grounded) view and Oscar representing self actualization itself, hence why his arrival is uncomfortable, drives all the other characters away and overwhelms the protagonist. I also thought the character's presence (and further lack there of) itself was a way to explore the out of place theme, as their initial arrival feels paranormal and their style clashes with the room's, but later on their sudden departure, despite leaving the room "normal" again, instead feels uncanny (out of place, one could say, haha) as we've gotten used to their company. It shows that things can feel out of place both in presence and absence, which is a very clever perspective on the theme.
Sorry in advance for the giant wall of text haha. I'll be looking forward to the video!
I never got to play this game during the jam, but now I have to say: I know why this got first. The writing is sharp, the art direction is on point and the mood is just right: perfectly unsettling and out of place (this being so low on the Theme category just shows a lack of reading comprehension skills from most people :sob:)
In many ways it feels more like a thought experiment or self reflection exercise than a game, and its very rare to see such raw and unfiltered emotions and ramblings spewed across a canvas like this. Its uncomfortable, disorganized, disturbing and yet very beautiful. I am so curious for a behind the scenes on this because I really want to know if my interpretation of the story was close to the original. Incredible work!!! Its a pleasure to share the (unofficial) podium with such a talented artist.
I really love this game, even after realizing there was no end to it I just kept fishing for a while. The constant transition between the calm and chaotic energy is awesome, and the quick time events are super fun. I also love the graphics, I just wish there was a little progression like making a collection of humans or at least their hats. Really cool game!
Really cool spin on a genre that I otherwise don't particularly enjoy! I also really like all the effects and visuals, the game feels super snappy and cool! I don't think I'm very good at it haha, as I just kept trying to activate the glitch blocks to get rid of them lol, but I managed to get 2744! Cool game!
This is a neat little experience. The main objective is pretty trivial, what I found to be really enjoyable was putting all the matching items in rows and them trying to combine them all for extra score during the little timing window. I personally don't like that there's a bunch of instructions on the same screen as the game itself, but other than that I think its cool for what it is, and you definitely achieved your goal of creating a solid inventory system! I scored 264 points btw!
The point isn't to find "single differences", its to find one thing common among 3 of the 4 people and pick the other one. For instance, it doesn't matter if one person is bald if everyone else hasdifferent lengths of hair. I tried to make that clear in the tutorial, but some people still get a bit confused over it. Either way, thanks for playing!
Incredibly polished game with great level design.Using rain to indicate the gravity direction was such an incredibly smart choice, giving great readability to the puzzles as well as creating a super unique aesthetic! Loved it, you could definitely add more levels and colours and make it into a full game!
Pretty fun little game! I think the gameplay loop is very fun, it feels like something you'd see on the app store back when mobile games were starting to become a thing. My only gripe is with the graphics, as they feel cobbled together from many different places. I would've preferred a game with "worse" hand drawn graphics for everything that had a more cohesive sense of style. Other than that, good job! Oh, and I managed to score 12340 haha
I think my main gripe with the game is that for this style of gameplay similar to Balatro my choices felt like they didn't matter very much unlike the latter. Cards have levels, but since the right card can always beat its counterpart you don't have much incentive to engage with that system. I just kind of kept increasing my income and reducing the cost of cards in the shop until the game became trivial as I'd always have more cards. I think there is a lot of potential here gameplay wise, but it requires a good look at the balancing side of things. Hope this helps!
