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I never got to play this game during the jam, but now I have to say: I know why this got first. The writing is sharp, the art direction is on point and the mood is just right: perfectly unsettling and out of place (this being so low on the Theme category just shows a lack of reading comprehension skills from most people :sob:)

In many ways it feels more like a thought experiment or self reflection exercise than a game, and its very rare to see such raw and unfiltered emotions and ramblings spewed across a canvas like this. Its uncomfortable, disorganized, disturbing and yet very beautiful. I am so curious for a behind the scenes on this because I really want to know if my interpretation of the story was close to the original. Incredible work!!! Its a pleasure to share the (unofficial) podium with such a talented artist.

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Hello, and wow!! Thank you so much for the kind words ☺️ It really means a lot. I am actually also a tiny bit curious about your interpretation of the story, if you are willing to share it, of course🙃

This game was a bit more abstract and vague, but I it was on purpose 😆 When my video is done, I'll be sharing my thought process, behind the scenes and what my original intention was. 🙃 

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Of course, the game deserves all the praise haha! As for my interpretation, at the start I thought the main character was either coming to terms with their own death or an otherwise terminal condition, hence why they were stuck in the room and it kept becoming more and more disconnected from reality as time went on. But eventually (and especially with the ending) it became more clear that they were instead willingly locking themselves in, with the "locked door" being more of a metaphor for a mental barrier preventing them from facing a conflict in their life (which I assume has to do with their strained relationship with their parents that makes the protagonist feel like they don't belong, as they seemingly decide to run away from home at the end). As for the characters I think each of them represents a part of the protagonist's inner thoughts, with the frog being toxic positivity as a coping mechanism, the cat being a far more pessimistic (yet grounded) view and Oscar representing self actualization itself, hence why his arrival is uncomfortable, drives all the other characters away and overwhelms the protagonist. I also thought the character's presence (and further lack there of) itself was a way to explore the out of place theme, as their initial arrival feels paranormal and their style clashes with the room's, but later on their sudden departure, despite leaving the room "normal" again, instead feels uncanny (out of place, one could say, haha) as we've gotten used to their company. It shows that things can feel out of place both in presence and absence, which is a very clever perspective on the theme.

Sorry in advance for the giant wall of text haha. I'll be looking forward to the video!

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Wow, I really love your interpretation! Thank you so much for sharing, and honestly, in regards to my games, I'll read any amount of text! It just is very awesome for someone to take the time out of their day to dedicate not only to play it, but also treat it with care, and then write such a kind message. ☺️ This motivated me greatly, thanks again! 🙃

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Okay, for some reason I can't post comments under your game. (It needs moderator's approval or something)? 
I don't know if the comments I made will ever make it through the moderation; I already waited almost a week, and even tried posting another comment. 

Well, whatever!! Below is what I wanted to comment under your game, almost a week ago (this is not 1 to 1 what I wanted to say, but very close to it) ---

I really wish I played this game during the jam. You did an awesome job!! I'm seeing that this is your first game on itch, as well!! Very deserved placement, if I must say🫡

The visual style of the game is super cool and coherent, I love the aesthetic SO much!! :) 😄

I saw a character, and was like, "hey, that looks like Gus from Breaking Bad!", and then I saw Walter White 😄😄

This game made me a certifiable profiler🫡

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Thanks a lot for the kind words!! And yes, this was my first ever finished game (excluding very old Scratch games, lol)! I joined a game jam exactly because I tend to struggle a lot with perfectionism, and my 10 or so unfinished Godot projects probably thanked me for doing so, lol! Since getting a job I basically haven't been able to touch game dev again which really sucks, but getting to work on this jam really did show me how much I love this, so I really want to get back to it and hopefully make some larger projects too.