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Vordis

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A member registered Jun 23, 2017

Recent community posts

(1 edit)

This seems like a demo of someone who spent an hour learning Godot. What's worse, if you download and unpack the game, there's the usual Godot webassembly thing taking like 39MB, but 85% of that remaining 1MB - of the actual Godot .pck file - is taken up by an editor addon called "Godot AI", despite the author using the "No generative AI was used" tag. I think the author has had to use AI even for such a simple demo, and the fact that the addon was included in the final shipped build makes it obvious that they don't care much for quality or thoroughness.

wine

use wine

Ah, wait, there is, but it crashes too (even on stable)...

It is a Unreal Engine 4

However this doesn't happen if I run beta version .jar file with Java 8 installed on my system

Error log - https://transfer.sh/7Zm1E/hs_e...

In the beta version on Windows x64 I get crash if I press "Enter exact figure" button

Thanks for such a interesting game!
I have a question - can you add possibility for your game to utilize all available CPU cores? I know multi-threading is hard, but it would boost speed even better!