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Ah, wait, there is, but it crashes too (even on stable)...

Ah ok thanks for the report, probably not much I can do about that, it's a libgdx support function, shouldn't really be crashing at all, and works on my machines at least ... Anyone else see this?

You wouln't believe what caused it :)
It is Riva Tuner Statistics Server, an OSD for viewing FPS, GPU and CPU load, temperatures etc...
Setting "Application detection level" to "None" fixes this crash!

Wow, nice detective work :) This is why I never want to make a really popular game, this is the type of stuff I'd expected to be able to provide fast support for ;)