Fair enough, just wanted to leave my thoughts.
VoidedGames
Recent community posts
Ok, played for a bit now. Good game, and the sizes you can get is plain funny. Simple loop, obvious who this is aimed at, so I'll leave some pointers, suggestion and other things here.
(Obviously, I'm aware that this is basically just starting as a new game and production in videogames takes far longer than anyone would think.)
Environment:
- More variety in music, just a couple of other simple tracks or loops.
- More detailed areas, because most of them are just 'room with different colour'.
Characters:
- I'd suggest having a limiter on the sizes with a toggle. It was funny watching it at the start, but it was getting hard to see anything when a character was rapidly gaining mass and taking up most of the screen, hiding what to actually 'click'.
In other words, the numbers and 'stats' increase, but the character's size has a limit.
- Not needed, but a higher resolution for the characters would be good. Just gives you more to look at.
- I'd suggest the 'outline' setting to be a bit thinner on the characters, because it looks far thicker than it should.
- Minor expression changes. They're fine, just maybe a simple chance for the facial feature to change (probably just the mouth)
Gameplay:
- The whole using 'fluids' is clever, but I think it could just be used in a more industrial/automatic way, such as machines for the women too. Trying to juggle multiple characters with multiple timings, all while trying to do it one handed isn't easy.
I'd suggest the ability to do it manually with the characters be more of a choice, like a 'I want to see this' thing.
- An ability to stop time (which I think others have already mentioned).
- A simple zoom would be good, those areas can get big.
Bugs:
- FPS seemed to have a strong slowdown later on. Multiple characters and a few 'super big' characters seemed to cause some heavy slowdown. One time it just became smooth, but I don't know the cause. Removed all but 3 and it gave me good FPS again.
I've got a powerful PC, so if I had to guess it was just trying to run too much at once, like characters in other rooms.
- Sometimes when I switched rooms, the game would take some of the characters in the first room with me. Not clicking them or using the 'change room' room, they would just appear.
- Buying a new character, noticed one of the background characters was about to 'explode' and quickly backed out. The new character I just bought wasn't there and vanished, but the price of the next character was still higher.
Overall, this is a simply timekiller, but funnily enough has the groundwork of a tycoon game.
Good work and keep it up.
Yeah, it was just strange. It's easy to say what the "Problems at launch" were, but if that passing family member part is true I hope they're doing ok.
I think most people would agree that being inspired by someone else's creation is completely ok. If you wear that inspiration on your sleeve, it's almost a wink-wink-nudge-nudge kind of thing.
If it's getting any closer towards 'a copy', then it should be expected that one would ask permission.
Honestly, I liked Sunken Veil's original stuff. Their animations were smooth, well detailed too. But... it's literally just Salvor Deep with minor differences. Same level layouts, encounters, characters, mechanics, story beats: everything just had a bit of extra 'spice'.
If I was told it was a mod, I'd believe it. The dev should have either:
- Adapted some ideas from Salvor Deep and made their own game about lewd deep sea diving.
Or
- Be very open and honest about it's usage of Salvor Deep and got some kind of "go ahead" from Delusria.
I think in the end the dev bit off more than they could chew, so I hope they learn from this.
Quickly paid the lowest thing just to read it, so I got you:
"I am sorry to write this, but with a recent family death and the issues we faced at launch I just don't have the strength to work on this anymore, it just isn't what I want to do. I thank you all for supporting and for enjoying the game that we could at least do. The discord is closed, please make sure to unsub I don't want anyone paying for a project that isn't happening. Goodbye."
Everything else on the patreon seems to be gone, it's just one post. No comments
Sheesh, I only found Sunken Veil the other day and thought "Huh, this looks very familiar", now this happened.
Found this texture glitch regarding... poop. So my character pooped, creating the item poo, likely because I ate snowberries. If you smack it against the floor it creates a slippery poop surface, that from what I had at the time (just the sponge) I couldn't remove.
Now that's fine, but when I left the game and came back, the brown poo surface turned into the image you see now, a bright green square. It's not slippery anymore, but I can't seem to remove it.
[Edit, throwing water onto the green square gets rid of it for anyone else who gets it.]

Things I've seen which I have problems with the new update. Outside of these, I love it.
- Problem 1 (Glitch)
Whenever I use the computer, it seems to immediately click wherever the mouse thinks it is. Now that wouldn't be bad, but it always seems to click on removing an upgrade, since the upgrade screen is the first thing that pops up when you turn the PC on.
Happens almost on every startup, then maybe 40% of the time after that. Only seems to happen on either the upgrade section or the store. At least the store you can undo, but if the game decides to downgrade your upgrades, then you lose some cash in the process.
- Problem 2 (Odd but not that bad)
Also, this new crosshair in the middle of the screen, is there any way to remove it/make it smaller? I just think it stands out too much for me.
- Problem 3 (Annoying)
Is it just me, or is the ATV much easier to damage? In last update, it would get damaged by slamming into rock/tree or something physical. Now it seems to get damaged by driving up a slope at higher speeds, and the ATV "bottoms out", or even just hitting a bump at normal speed.
(Event spoiler)
Got the Bad Sun event on day 3 of the story mode... is that normal?
So I have an exploit. I don't exactly know if it's caused by this expansion as I have two other mods, but I want to check here.
So what the bug is. The player character is stuck at Level 2. The EXP bar is 100% full and bright blue, indicating that you'll level up. When I go to the next day, I see the green text "You have leveled up and earned an additional skill point" in the daily report.
However, the MC is still at LV2, and the EXP bar hasn't changed.
Yet, the MC gets one new skill point. This is repeatable, and seems infinite. I'm about 98 days in and only just noticed that I'm still at LV2.
This doesn't seem to effect any other character, only the MC thankfully.
So this seems to be a very powerful exploit. Hopefully this gets fixed, or at least find out exactly why it's happening.
Cheers, also love your work.
---
Mod list:
Strive 1.0d Bugfix V6D
ArcsExpansion (newest version)
Constants
SlaveSpreadsheet
Drag&DropSlaves
Game version 1.0
"Another titan falls to the great powers of Patreon's twisted laws. But another star in Subscribestar's ranks shall rise from these ashes."
I was wondering why your profile for me was blurred out, then I came here. So I'll be jumping over to Subscribestar for ya Arc. You'd be surprised that a few creators I follow have done the same thing.
If I may, I'd recommend pushing for Subscribestar. I'm not a dev so I don't know much about this, but I think having to remake basically everything in a new engine for steam is a bit too risky.
Good luck man.
So I put the game in fullscreen - the monitor res is 1920x1080 - the game looks a bit stretched and character image appears to be a bit pixilated. I could be wrong but I think the FPS also drops as well in animation, but I could be wrong.
Used both the 30 and 60 fps versions and didn't see any real difference.
?
So... it's fixed?
I don't really know how, but I think it's working. Here's what I did.
I began to think "Well, it's the screen, maybe it's a graphics thing?" So I went to https://www.nvidia.com/download/index.aspx to redownload my graphics drivers from the source rather than through their GeForce Experience app.
Downloaded, installed, but I was knacked so I went to bed. Then today, I thought I'd try another game on the Godot Engine which was having the same issues. Low and behold, it was working. So I then tried Strive for Power, then Conquest. The issue is gone. I'm trying Conquest right now, and it's still going well.
I did have one crash, but that was when I went from the Mansion to Aliron. Game just froze. But compared to before, I've been playing for over 20 minutes and that was the only crash. So it's looking up for now.
So the freezes happen while playing. The music keeps playing, but the game has froze. It happens after about 30-45 seconds after loading. After waiting for about 20 seconds and not touching anything, the game continues on like normal.
It however, does repeat this process, but closer to every minute. If it makes a difference, even the last game is starting to do this, and I haven't changed anything on that in the past few months.
Part of me thinks this is an engine issue. Any ideas?
(Fixed... sort of...)
So, I have found a workaround while faffing about. So it appears that the game only crashes if I try and click anything while the game is frozen. If the game freezes but I leave it alone for 10-20 seconds, the game resumes like normal. But from what I can see, this process repeats itself.
Again, the problem isn't gone, but I can at least start; just have to be bloody careful while playing.
Because of how these crashes appear to be on a kind of random timer, I believe it might have something to do with the engine's usage of memory, but that is just my guess.
Plez fix.
Thanks
So the game opens. I'm sitting on the main menu. 5-30 seconds later, the game freezes and says "Godot Engine has stopped responding" and I cannot escape.
At first I thought it was the mods I was using, so I did some finicking. Turns out it wasn't. After deleting the game the redownloading it from the beginning, it's the vanilla game which was crashing.
Please fix this, as the game is literally unplayable for me.
Here's some logs I got:
godot_2023-09-28_17.13.10
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
Async. shader compilation: OFF
Game Version: 0.7.1c
OS: Windows
An error occurred when trying to access the path.
Generating portrait attribute cache took 0 minutes and 0 seconds.
Mod Loader: 4.0
Another one was this:
Gotdot
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
Async. shader compilation: OFF
Game Version: 0.7.1c
OS: Windows
An error occurred when trying to access the path.
Generating portrait attribute cache took 0 minutes and 0 seconds.
Mod Loader: 4.0
The only different one was this:
godot_2023-09-28_17.10.17
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
Async. shader compilation: OFF
Game Version: 0.7.1c
OS: Windows
An error occurred when trying to access the path.
Generating portrait attribute cache took 0 minutes and 0 seconds.
Mod Loader: 4.0
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).