Thank you so much for your review! Make sure to follow the project to be warned if we decide to update it :)
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Thank you so much for your review! I'm so glad you enjoyed the mechanics, we really tried to balance the production and defence aspect of things, so it makes me happy you thought it made the game fun!
Took a while to adjust to the floaty physics, but once I did it became very satisfying to complete the levels. Good job!
I also think I would have liked to be able to throw a spin on the egg by sending the force on somewhere other than just the center of the egg, but I understand the need for consistance and the jam setting.
I'm a big fan of the simplistic 1-bit aesthetic, it felt very comfortable. Kinda wish for some music though, or sound effects of any kind, but fun game nonetheless!
Character creation was amazing, and the time I got waterwalking + flying + upwards attack was a very satisfying run indeed.
Again, controls were wonky at best and nearly unplayable if you had a bad gen. But the overall experience was enjoyable, good job!
Edit: about the controls, it felt like my character was always gliding a little, and I felt the aerial control was either limited or much too impactful. The jumps were quick, very high and hard to control. It made me feel like playing the aladdin game, for a lack of a better comparison.
Who gave you permission to make me cry?
Amazing game, I will be recommending this to friends for SURE. My penguin tattoo and I are thanking you!
Also for the controls, I was on keyboard and managed to do fine, the warning to make the player go slow in level 3 was enough for me to take my time and it all went well, so really good job!
Thanks a lot!
Indeed, it was solidly inspired by classics such as Bloons, some Element TD-style crafting was hopefully going to be in there but was dropped last minute due to time constraints, and it was a pretty obvious tribute to the Line TDs from war3.
I'm glad you enjoyed it!
Thank you for playing!
I agree, one of the plans for the game was to have the ability to raise more chickens, but that was one of the many ideas that ended up not being made due to the jam setting.
Thank you so much nonetheless for highlighting that one!
Interesting concept, and the gameplay feels good! However, I've found myself waiting for chicken eggs for most of the game, with the orders piling up. Maybe I wasn't playing optimally though so a fun experience nonetheless!